Difference between revisions of "Go-juice"

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(Added drug category parameter. Split drug only from standard parameters. Alpha-sorted parameters.)
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| def name = GoJuice
 
| def name = GoJuice
 
| description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
 
| description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
 +
| deterioration rate base = 2.0
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability base = 1.0
 +
| food preference = NeverForFood
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
 
| graphic path = Things/Thing/Drug/Go-juice
 
| graphic path = Things/Thing/Drug/Go-juice
 
| label = Go-juice
 
| label = Go-juice
 +
| market value base = 90
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base =
 
| parent name = MakeableDrugBase
 
| parent name = MakeableDrugBase
 
| path cost = 15
 
| path cost = 15
 +
| preferability = 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 
| stack limit = 400
 
| stack limit = 400
 +
| taste =
 +
| tech level = industrial
 
| thing class = Drugs
 
| thing class = Drugs
 
| ticker type =  
 
| ticker type =  
| food preference = NeverForFood
 
| is pleasure drug = true
 
| max num to ingest at once = 1
 
| nutrition base =
 
| sound eat =
 
| taste =
 
| preferability = 
 
| tech level = industrial
 
| work to make base = 10
 
 
| use hit points = true
 
| use hit points = true
| max hit points base = 50
+
| work to make base = 10<!--
| joy offset = 0.40
+
-- Drug Parameters -- -->
| joy kind = Chemical
 
| deterioration rate base =2.0
 
| flammability base = 1.0
 
| market value base = 90
 
 
| addictiveness = 6.5
 
| addictiveness = 6.5
| hunger factor =
+
| blood filtration factor =
| hunger offset =  
+
| blood filtration offset =  
| rest factor =  
+
| blood pumping factor =
| rest offset = 0.4
+
| blood pumping offset =  
| global work speed offset =  
+
| breathing factor =   
| pain factor =  0.1
+
| breathing offset =  
| pain offset =  
 
 
| consciousness factor =   
 
| consciousness factor =   
 
| consciousness offset = 0.35
 
| consciousness offset = 0.35
| sight factor =
+
| drug category = hard
| sight offset =  
+
| global work speed offset =  
 
| hearing factor =   
 
| hearing factor =   
 
| hearing offset =  
 
| hearing offset =  
 +
| hunger factor =
 +
| hunger offset =
 +
| is pleasure drug = true
 +
| joy kind = Chemical
 +
| joy offset = 0.40
 +
| manipulation factor = 
 +
| manipulation offset =
 +
| metabolism factor = 
 +
| metabolism offset =
 
| moving factor =   
 
| moving factor =   
 
| moving offset = 0.30  
 
| moving offset = 0.30  
| manipulation factor =   
+
| pain factor =  0.1
| manipulation offset =  
+
| pain offset =
 +
| rest factor =
 +
| rest offset = 0.4
 +
| sight factor = 
 +
| sight offset =  
 
| talking factor =   
 
| talking factor =   
 
| talking offset =  
 
| talking offset =  
| breathing factor = 
 
| breathing offset =
 
| blood Filtration factor = 
 
| blood Filtration offset =
 
| blood Pumping factor = 
 
| blood Pumping offset =
 
| metabolism factor = 
 
| metabolism offset =
 
  
 
}}
 
}}

Revision as of 16:40, 3 September 2016

"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.Template:Pleasurable Drug

A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.

Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.