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{{Infobox main|building
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<onlyinclude>{{{{TNTN|infobox main}}|building|
| name = Geothermal generator
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|name =  
| image = Geothermal plant.png
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Geothermal generator
| imagesize = 160px
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|image = GeothermalPlant.png|160px{{!}}
| description = Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.
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Geothermal generator
| type = Building
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|info =
| type2 = Power
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Produces power.
| placeable = true
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|type = Buildings{{!}}
| passability = impassable
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Buildings
| blockswind = true
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|type2 = Power{{!}}
| cover = 1
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Power
| minifiable = false
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|placeable = y
| size = 6 ˣ 6
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|size = 6|6
| flammability = 0.5
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|hp = 500
| hp = 500
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|power = + 4000
| beauty = -30
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|buy = {{icon|metal|250}}
| power = 3600
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|sell = {{icon|metal|125}}
| terrain affordance = heavy
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}}</onlyinclude>
| research = geothermal power
 
| skill 1 = Construction
 
| skill 1 level = 8
 
| work to make = 12000
 
| resource 1 = Steel
 
| resource 1 amount = 340
 
| resource 2 = Component
 
| resource 2 amount = 8
 
}}
 
{{Info|The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant {{P|Power Consumption}}W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.}}
 
  
== Acquisition ==
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Structure that allows to convert energy of the [[Geyser|Geyser]] into electrical power, and therefore must be placed directly over one. To build generator colony must [[research|research]] it first (with cost of 900 research points). The geothermal generator produces just over twice as much power as solar panels, at just over 3 times the cost. It runs day or night, and can be used in cramped spaces, unlike the [[solar panel]]/[[wind turbine]].
Geothermal generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Completely enclosing a geothermal generator can start a fire in the generator.
  
== Summary ==
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{{{{TNTN|nav}}|building|wide}}
Geothermal generators are power generators that can only be built atop a [[steam geyser]], and once constructed produce a constant supply of {{P|Power Consumption}}W. This power supply is infinite, invariable, and unaffected by [[weather]]. Like all power systems however, is still susceptible to [[solar flare]]s and similar effects.
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[[Category:Buildings]]
 
 
The construction of a geothermal generator does not inhibit the [[Temperature|heat]] created by the steam geyser, and the geyser will still heat rooms if enclosed. In fact, a room with a Geothermal Generator will be hotter than a room with just a Steam Geyser because the Geothermal Generator shrinks the room size and less cells are needed to be heated. If enclosed in a roofed {{P|Size}} room, the heat generated can be sufficient to autoignite the generator in some [[biomes]].
 
 
 
==Analysis==
 
[[File:Geothermal-defense.png|thumb|200px|left|Reasonably defended generator. Most raiders won't try to target this. Leave it unroofed.]]
 
Geothermal generators are excellent as a sustainable power source, providing a relatively large amount of permanent, free energy. This comes at the cost of being locked into set positions on map generation. It is often worth choosing a base location that is reasonably close to a steam geyser. Having access to a single geyser can significantly offset a colony's power needs, while having several can potentially fully supply a modest late-game base. If geysers are available in reasonable locations, [[Research#{{P|Required Research}}|{{P|Required Research}}]] should be researched relatively early, to provide eternal power for your growing base.
 
 
 
As they usually make up a significant portion of a colony's power generation, are relatively expensive to construct, and geysers can spawn in vulnerable locations, you should protect your generators. A single layer of nonflammable, [[stone]] [[wall]]s is usually enough. Raiders which are not [[breacher]]s or [[sappers]] will never target anything behind a layer of walls, so long as they have another valid target (colonist, roaming animal, furniture) without breaking a wall or door. Breachers and sappers will only target walls if they'd be in the way. Multiple layers of walls can be used for extra protection, if so desired.
 
 
 
A small, 7x7 interior is enough to extinguish fires that happen to start on the generator. Leave the generator room's [[roof|unroofed]] to prevent overheating. As the generator's [[component]]s can break down, leave a [[door]] so you can access it. And, because [[power conduit]]s under a wall are similarly protected from raiders, you may want to have the power line covered by walls.
 
 
 
In cold [[biomes]], the heat from the geyser itself can be beneficial. The amount of heat it provides is only a little more than a normal [[heater]].{{Check Tag|Fact Check}} It cannot be controlled normally, though you can open/close doors, vents, or tear down roof or walls. Depending on the outside temperature, if closed under roof a geothermal generator can heat up to 8 rooms of 6x6 placed symmetrically around it with a 1 tile corridor in between.
 
 
 
A geothermal generator and 2 batteries can power a sun lamp and full set of [[hydroponics basin]]s.
 
 
 
== Version history ==
 
* [[Version/1.0.2096|1.0.2096]] - Texture updated.
 
 
 
<gallery>
 
Geothermal plant old.png|Old texture prior to 1.0.2096
 
</gallery>
 
 
 
{{Nav|power|wide}}
 
 
[[Category:Power]]
 
[[Category:Power]]

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