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{{Ideology}}
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{{Ideology}}{{infobox main|furniture|
{{Image wanted|reason=Light radius image like [[:File:Standing_lamp_illumination_area.png]]}}
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|name = Fungus darktorch
{{Infobox main|furniture
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|image = Fungus_darktorch.png
| name = Fungus darktorch
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|description = A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat.
| image = Fungus_darktorch.png
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|type = Building
| description = A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat.
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|type2 = Furniture
| type = Building
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|placeable = true
| type2 = Furniture
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|path cost = 14
| placeable = true
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|passability = pass through only
| path cost = 14
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|cover = 0.15
| passability = pass through only
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|minifiable = false
| cover = 0.15
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|size = 1 ˣ 1
| minifiable = false
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|flammability = 0
| size = 1 ˣ 1
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|hp = 75
| flammability = 0
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|glowradius = 7
| hp = 75
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|glowcolor = (78, 226, 229)
| glowradius = 7
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|heatpersecond = 3.5
| glowcolor = (78, 226, 229)
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|maxheattemperature = 23
| heatpersecond = 3.5
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|terrain affordance = light
| maxheattemperature = 23
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|styledominance = 5
| terrain affordance = light
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|work to make = 100
| styledominance = 5
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|resource 1 = Raw fungus
| work to make = 100
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|resource 1 amount = 20
| resource 1 = Raw fungus
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|deconstruct yield = nothing
| resource 1 amount = 20
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|destroyyield = nothing
| deconstruct yield = nothing
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|page verified for version = 1.3.3117
| destroyyield = nothing
 
| page verified for version = 1.3.3117
 
 
}}
 
}}
 
The '''fungus darktorch''' is a piece of [[furniture]] that burns [[raw fungus]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
 
The '''fungus darktorch''' is a piece of [[furniture]] that burns [[raw fungus]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Fungus darktorches require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
  
 
== Summary ==
 
== Summary ==
The fungus darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
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The fungus darktorch consumes {{icon small|raw fungus}} 1.5 [[raw fungus]] per day as long as it is lit, and consumes an additional {{icon small|raw fungus}} 0.0006 raw fungus per {{ticks|1}}, or a total of {{icon small|raw fungus}} {{#expr: 1.5+ (0.0006*60000) round 2}} raw fungus per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the darktorch by a [[Menus#Haul|haulers]] as long as refueling is enabled.
  
It consumes {{Icon Small|raw fungus}} 1.5 [[raw fungus]] per day as long as it is lit. It can hold up to {{Icon Small|raw fungus}} 20 raw fungus at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no material is recovered, regardless of any "fuel" remaining.
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It outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|raw fungus}} 0.0006 raw fungus per {{Ticks|1}}, or {{#expr: 1.5+ (0.0006*60000) round 2}} fungus per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain.
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The fungus darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for ideoligions that prefer to stay in darkness. This allows the work penalties to be avoided without incurring mood debuffs. It is identical to the [[darktorch]] except in that it burns raw fungus instead of [[wood]].
 
 
The fungus darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[darktorch]] except in that it burns raw fungus instead of [[wood]].
 
  
 
== Analysis ==
 
== Analysis ==
It is generally not resource and work-time efficient to use compared to [[standing lamp]]s once [[Research#Electricity|Electricity]] has been researched. Its grid independence and immunity to power outages and [[solar flare]]s make it very useful in niche applications even beyond this point.
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{{Stub|section=1|reason=Needs general analysis as well as cost analysis of raw fungus vs wood for both tunneller and non-tunneller colonies.}}
 
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It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s make it very useful in niche applications even beyond this point.
Fungus darktorches consume 1.5 raw fungus per day, and regular [[darktorch]]es burn 1.5 [[wood]] per day. When actively growing crops, [[nutrifungus]] takes much less work per unit fuel than virtually any tree. However, growing nutrifungus is worse than harvesting wild, already grown trees ''near your base''. ​A base deep inside a mountain would have to walk a long distance for the nearest tree, even in a rainforest, making fungus more efficient.
 
 
 
[[Torch lamp]]s consume more wood than darktorches, though are still more efficient when wood is reasonably available.
 
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3076|1.3.3076]] - Description no longer incorrectly states it is refueled with wood.
 
* [[Version/1.3.3076|1.3.3076]] - Description no longer incorrectly states it is refueled with wood.

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