Flake

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Revision as of 11:19, 12 November 2016 by 162.158.180.58 (talk) (Addictivness should be either 0.20 or 20%. I chose the fix based on wake-up page.)
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"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.Template:Pleasurable Drug

A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.


Drug info
Addictiveness 0.05%
Market value $14.00
Hit points 50
Work to make
Drug effects
Joy +70%
Pain xExpression error: Missing operand for *.%
Rest +Expression error: Missing operand for *.%
Tiredness +33%


Gameplay Overview

Flake is a drug that can be manufactured at a Drug Lab using 7 Psychoid Leaves. Flake is the cheaper, but also less powerful cousin of Yayo, along with a significantly higher addiction rate alongside that; making this drug somewhat impractical for use because of its lowered potency and exceptional addictiveness.

However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 22 silver for the cost of 14 psychoid leaves, whereas Flake has a market value of 15 silver, but only for 7 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 36.4% better return of silver compared to if you was to manufacture and sell Yayo instead.