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{{Infobox main|drug
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<includeonly>''Main Article: [[Flake]]''</includeonly>
| name = Flake
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<noinclude>{{Define|Drug
| image = Flake_c.png
 
| description = A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.
 
<!-- Base Stats -->
 
| type = Drug
 
| type2 = Hard Drug
 
| tech level = Industrial
 
| marketvalue = 14
 
| stack limit = 150
 
| mass base = 0.05
 
| hp = 50
 
| deterioration = 2
 
| flammability = 1
 
| rotatable = false
 
| path cost = 14
 
<!-- Ingestion -->
 
| joy offset = 0.7
 
| joy kind = Chemical
 
| addictiveness = 0.05
 
| max num to ingest at once = 1
 
| ingestion time = 650
 
<!-- Creation -->
 
| production facility 1 = Drug lab
 
| research = Psychite refining
 
| work to make = 250
 
| work speed stat = Drug Synthesis Speed
 
| resource 1 = Psychoid leaves
 
| resource 1 amount = 4
 
| bulk product amount = 4
 
<!-- Technical -->
 
| defName = Flake
 
| preferability = NeverForNutrition
 
| food preference = NeverForFood
 
| drug category = hard
 
| is pleasure drug = true
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
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| def name = Flake
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| description = A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.
 +
| deterioration rate base = 2.0
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability base = 1.0
 +
| food preference = NeverForFood
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
 
| graphic path = Things/Thing/Drug/Flake
 
| graphic path = Things/Thing/Drug/Flake
 
| label = Flake
 
| label = Flake
 +
| market value base = 14
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 
| parent name = MakeableDrugBase
 
| parent name = MakeableDrugBase
 +
| path cost = 15
 +
| preferability =
 
| resource readout priority = Last
 
| resource readout priority = Last
 +
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 +
| stack limit = 400
 +
| taste =
 +
| tech level = industrial
 
| thing class = Drugs
 
| thing class = Drugs
 +
| ticker type =
 
| use hit points = true
 
| use hit points = true
<!-- Drug Parameters -->
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| work to make base = 5
| pain factor = 0.5
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<!--
 +
- Drug Parameters -->
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| addictiveness = 0.2
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| blood filtration factor = 
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| blood filtration offset =
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| blood pumping factor = 
 +
| blood pumping offset =
 +
| breathing factor = 
 +
| breathing offset =
 +
| consciousness factor = 
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| consciousness offset =
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| drug category = hard
 +
| global work speed offset =
 +
| hearing factor = 
 +
| hearing offset =
 +
| hunger factor =
 +
| hunger offset =
 +
| is pleasure drug = true
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| joy kind = Chemical
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| joy offset = 0.70
 +
| manipulation factor = 
 +
| manipulation offset =
 +
| metabolism factor = 
 +
| metabolism offset =
 +
| moving factor = 
 +
| moving offset =
 +
| pain factor = 0.50
 +
| pain offset =
 
| rest fall factor = 0.33
 
| rest fall factor = 0.33
| rest offset = 0.2
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| rest offset = 0.20
 +
| sight factor = 
 +
| sight offset =
 +
| talking factor = 
 +
| talking offset =
 
| mood offset = 35
 
| mood offset = 35
 
}}
 
}}
{{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.}}
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</noinclude>
 
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<includeonly>
== Acquisition ==
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{|class = "wikitable c03"
Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
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|-
 
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!colspan="2" scope="col" style="text-align: left" | Drug info
It can also be found on [[raider]]s and [[Trade|purchased]].
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|-
 
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|Addictiveness || {{#expr: {{#show: Flake | ?addictiveness | link=none }} * 100}}%
== Summary ==
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|-
Flake is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:
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|Market value || ${{#show: Flake | ?Market Value Base | link=none }}.00
* Instantaneously and one time upon using the drug.
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|-
* While high on the drug.
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|Hit points || {{#show: Flake | ?Max Hit Points Base | link=none }}
* While having a built-up tolerance to the drug.
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|-
* While addicted to the drug.
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|Work to make || {{#show: Flake | ?Work To Make Base | link=none }}
* While withdrawing from the drug.
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|}
 
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{|class = "wikitable c03"  
'''Note that psychite tolerance, addiction and withdrawal are shared by [[psychite tea]], flake and [[yayo]].'''
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|-
 
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!colspan="2" scope="col" style="text-align: left" | Drug effects
=== Upon smoking ===
 
A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{Ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
 
 
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
 
** {{+|30%}} [[Chemical need]]
 
* {{+|20%}} [[Rest]]
 
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.015}}}}}} Chance for a [[Overdose#Major|major overdose]]
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
 
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Flake high severity, depending on psychite tolerance ''(see "Flake high" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}}}}}} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)''
 
* {{Bad|{{%|{{P|Addictiveness}}}}}} Psychite [[addiction]] chance ''(see "Psychite addiction" below)''
 
* If the pawn has a psychite addiction already:
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)''
 
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.3}}}}}} Addiction progress ''(see "Withdrawal" below)''
 
 
 
=== Flake high ===
 
{{Quote|"Active flake in the bloodstream. Generates an intense euphoric, debilitating high."|High on flake description}}
 
 
 
Each flake increases the flake high severity by the following formula:
 
 
 
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
 
 
 
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|3}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}. The maximum severity of a flake high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}}&nbsp;flake. Regardless of the flake high severity, the effects are always the same. Only their duration changes accordingly:
 
 
 
* {{+|35}} [[Mood]] (''"So good, so good."'')
 
* {{Good|×50%}} [[Pain]]
 
* {{Good|×33%}} [[Sleep Fall Rate]]
 
 
 
Without any tolerance, a dose of flake will last for 6 hours.
 
 
 
{{:Psychite}}
 
 
 
== Analysis ==
 
Flake is one of three drugs that can be produced from psychoid leaves, the others being [[psychite tea]] and [[yayo]]. [[Go-juice]] is a derivative of yayo. In general, flake is better for selling, not using.
 
 
 
=== Drug ===
 
As a mood control drug, flake is generally inferior to yayo. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give {{+|35}} mood and '''x50%''' pain, but yayo also gives {{+|15%}} [[Moving]]. Flake's only real advantages as a taken drug are 1.) the increased chemical recreation per leaf, and 2.) flake's smaller discrete doses. Yayo is worth two flake and each high lasts twice as long, but it has to be taken all at once. You can "split up" flake for 2 separate mood emergencies.
 
 
 
Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than both flake and yayo. '''Adults''' can safely drink tea once every 2 days without getting addicted. This makes tea far more useful for regular use. However, all 3 psychite drugs contribute towards the same tolerance, so tea's safe usage interval does not apply if combined with either of the other two. Yayo is more appropriate for mood emergencies. In absolute emergencies, you can take yayo, flake, and psychite tea simultaneously for a {{+|82}} mood buff.
 
 
 
For the [[Genes#Drugs|Psychite dependency]] gene,{{BiotechIcon}} flake is often superior to the other psychite drugs. As dependency eliminates regular addiction and overdose, the regular safety advantages of yayo/psychite tea are negated. Flake is cheaper than yayo and satisfies the dependency for the same amount of time. Flake costs the same as psychite tea, but flake has a much greater mood increase, and restores more Rest. But if psychoid cost isn't an issue, then yayo is likely preferred due to the increase in Moving.
 
 
 
=== Drug comparison table ===
 
{| class="wikitable sortable"
 
! Drug !! Mood Buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
 
|-
 
|-
| Flake        || +35 ||    - || x50% || x33% ||    - ||    - ||   -
+
|Mood || +{{#expr:{{#show: Flake | ?Mood Offset | link=none }}}}
 
|-
 
|-
| Yayo        || +35 || +15% || x50% || x33% ||    - ||    - ||    -
+
|Joy || +{{#expr:100*{{#show: Flake | ?Joy Offset | link=none }}}}%
 
|-
 
|-
| Psychite tea || +12 ||   - || x90% || x80% ||    - ||    - ||    -
+
|Pain || x{{#expr:100*{{#show: Flake | ?Pain Factor | link=none }}}}%
 
|-
 
|-
| Go-juice    || +5 || +50% || x10% ||    - || +20% || +35% ||    -
+
|Rest || +{{#expr:100*{{#show: Flake | ?Rest Offset | link=none }}}}%
 
|-
 
|-
| Wake-up      ||   - || +10% ||    - || x80% || +10% ||    - || +50%
+
|Tiredness || x33%
 
|}
 
|}
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</includeonly>
 +
 +
<noinclude>
 +
A flaky substance that can be smoked to induce a short but powerful euphoric state. Flake provides an incredible +35 [[mood]] buff while it remains in the user's system. It is a cheaper and less powerful version of [[yayo]] but has a significantly higher [[Drugs#Addiction and Tolerance|addiction]] rate which makes using this drug somewhat impractical.
 +
 +
== Crafting ==
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Flake can be manufactured at a [[drug lab]] using 4 [[psychoid leaves]].
  
=== Trade ===
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== Tolerance ==
On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. Flake gives 33% more silver per leaf for only 7% more work, making it always superior if you are able to use all your psychoid leaves.
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If a pawn has a visible tolerance to psychite, they will develop [[chemical damage]] in the kidneys in a mean time of 120 days.
  
If the work required to create drugs is a bottleneck, then flake still remains more efficient when you sell the remaining leaves raw. For example, a pawn requires {{Ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{Icon Small|silver||2100}}. With the same amount of work, a pawn could use 560 leaves to craft 140 flake worth {{Icon Small|silver||1960}}. The remaining 240 psychoid leaves are worth {{Icon Small|silver||456}}, for a total of {{Icon Small|silver||2416}}. However, psychoid leaves will eventually rot away without refrigeration, and fewer traders accept raw leaves. Therefore, if long term refrigeration is an issue, then yayo may be necessary.
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==Withdrawal Symptoms==
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Like [[Yayo]] and [[Psychite_tea|Psychite tea]], Flake can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
  
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake, worth over 20,000 silver.
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* Mood -35
 +
* Consciousness: -20%
 +
* Moving: -20%
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* Manipulation -20%
 +
* Rest Fall Rate +30%
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* Hard drug binges (''mtb of 40 days'')
 +
* Psychotic wandering (''mtb of 10 days'')
  
* [[Psychite tea]] is economically inferior to both yayo and flake; its primary advantage instead lies in its use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and only the [[Research#Psychoid brewing|Psychoid Brewing]] research however, and thus may be a more accessible in the early game.
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== Trade ==
* Compared to [[smokeleaf joint]]s, flake takes less work to harvest, flake takes much less work to synthesize, and flake is worth more per unit. Smokeleaf's major advantage is that [[smokeleaf plant]]s grow faster than psychoid. If colonist work time doesn't matter, then smokeleaf can be worthwhile. Also, creating joints requires Cooking rather than Intellectual.
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Compared to yayo, selling flake on the market is more efficient based on ingredient cost (33% more [[silver]] per psychoid leaf), but less efficient based on production time (20% less silver per [[Work To Make]]). Flake is the better choice when growing psychoid leaves is a greater bottleneck than turning them into drugs (e.g. where skilled growers or arable land are in short supply).
* Compared to [[beer]], flake is more efficient for overall value / work. Flake takes much less grower work, and it's worth more per unit. Like smokeleaf, hop plants grow faster than psychoid, and use Cooking rather than Intellectual.
 
  
== Gallery ==
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However, with both drugs having the same [[mass]], yayo allows a caravan to pack 50% more value into a single load than flake.
<gallery>
 
Flake_a.png|Single item
 
Flake_b.png|Partial Stack
 
Flake_c.png|Full Stack
 
</gallery>
 
  
== Version history ==
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Psychoid tea is worth the least and takes the longest to make of the three psychoid drugs, which means it is only economically valuable to colonies without the means to produce the others.
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4%
 
  
<gallery>
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{{nav/drugs}}
Flake old.png|Old texture
 
</gallery>
 
  
{{Nav/drugs}}
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</noinclude>
[[Category:Drug]] [[Category:Hard Drug]]
 

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