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− | + | <includeonly>''Main Article: [[Flake]]''</includeonly> | |
− | + | <noinclude>{{Define|Drug | |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Flake | ||
+ | | description = A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive. | ||
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Flake | | graphic path = Things/Thing/Drug/Flake | ||
| label = Flake | | label = Flake | ||
+ | | market value base = 14 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
| parent name = MakeableDrugBase | | parent name = MakeableDrugBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = industrial | ||
| thing class = Drugs | | thing class = Drugs | ||
+ | | ticker type = | ||
| use hit points = true | | use hit points = true | ||
− | <!-- Drug Parameters --> | + | | work to make base = 5 |
− | | pain factor = 0. | + | <!-- |
+ | - Drug Parameters --> | ||
+ | | addictiveness = 0.2 | ||
+ | | blood filtration factor = | ||
+ | | blood filtration offset = | ||
+ | | blood pumping factor = | ||
+ | | blood pumping offset = | ||
+ | | breathing factor = | ||
+ | | breathing offset = | ||
+ | | consciousness factor = | ||
+ | | consciousness offset = | ||
+ | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = true | ||
+ | | joy kind = Chemical | ||
+ | | joy offset = 0.70 | ||
+ | | manipulation factor = | ||
+ | | manipulation offset = | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = | ||
+ | | pain factor = 0.50 | ||
+ | | pain offset = | ||
| rest fall factor = 0.33 | | rest fall factor = 0.33 | ||
− | | rest offset = 0. | + | | rest offset = 0.20 |
+ | | sight factor = | ||
+ | | sight offset = | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
| mood offset = 35 | | mood offset = 35 | ||
}} | }} | ||
− | + | </noinclude> | |
− | + | <includeonly> | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug info | |
− | + | |- | |
− | + | |Addictiveness || {{#expr: {{#show: Flake | ?addictiveness | link=none }} * 100}}% | |
− | == | + | |- |
− | + | |Market value || ${{#show: Flake | ?Market Value Base | link=none }}.00 | |
− | + | |- | |
− | + | |Hit points || {{#show: Flake | ?Max Hit Points Base | link=none }} | |
− | + | |- | |
− | + | |Work to make || {{#show: Flake | ?Work To Make Base | link=none }} | |
− | + | |} | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
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− | == | ||
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|- | |- | ||
− | | | + | |Mood || +{{#expr:{{#show: Flake | ?Mood Offset | link=none }}}} |
|- | |- | ||
− | | | + | |Joy || +{{#expr:100*{{#show: Flake | ?Joy Offset | link=none }}}}% |
|- | |- | ||
− | | | + | |Pain || x{{#expr:100*{{#show: Flake | ?Pain Factor | link=none }}}}% |
|- | |- | ||
− | | | + | |Rest || +{{#expr:100*{{#show: Flake | ?Rest Offset | link=none }}}}% |
|- | |- | ||
− | | | + | |Tiredness || x33% |
|} | |} | ||
+ | </includeonly> | ||
+ | |||
+ | <noinclude> | ||
+ | A flaky substance that can be smoked to induce a short but powerful euphoric state. Flake provides an incredible +35 [[mood]] buff while it remains in the user's system. It is a cheaper and less powerful version of [[yayo]] but has a significantly higher [[Drugs#Addiction and Tolerance|addiction]] rate which makes using this drug somewhat impractical. | ||
+ | |||
+ | == Crafting == | ||
+ | Flake can be manufactured at a [[drug lab]] using 4 [[psychoid leaves]]. | ||
− | == | + | == Tolerance == |
− | + | If a pawn has a visible tolerance to psychite, they will develop [[chemical damage]] in the kidneys in a mean time of 120 days. | |
− | + | ==Withdrawal Symptoms== | |
+ | Like [[Yayo]] and [[Psychite_tea|Psychite tea]], Flake can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | ||
− | + | * Mood -35 | |
+ | * Consciousness: -20% | ||
+ | * Moving: -20% | ||
+ | * Manipulation -20% | ||
+ | * Rest Fall Rate +30% | ||
+ | * Hard drug binges (''mtb of 40 days'') | ||
+ | * Psychotic wandering (''mtb of 10 days'') | ||
− | + | == Trade == | |
− | + | Compared to yayo, selling flake on the market is more efficient based on ingredient cost (33% more [[silver]] per psychoid leaf), but less efficient based on production time (20% less silver per [[Work To Make]]). Flake is the better choice when growing psychoid leaves is a greater bottleneck than turning them into drugs (e.g. where skilled growers or arable land are in short supply). | |
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− | + | However, with both drugs having the same [[mass]], yayo allows a caravan to pack 50% more value into a single load than flake. | |
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− | + | Psychoid tea is worth the least and takes the longest to make of the three psychoid drugs, which means it is only economically valuable to colonies without the means to produce the others. | |
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− | + | {{nav/drugs}} | |
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− | + | </noinclude> | |
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