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{{Infobox main|furniture
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{{infobox main|furniture|
 
| name = End table
 
| name = End table
| image = End table.png
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| image = End table.png|End table
 
| description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
 
| description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
| type = Building
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| type = Furniture
| type2 = Furniture
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| placeable = Yes
| placeable = true
 
| path cost = 30
 
| passability = pass through only
 
| cover = 0.4
 
| minifiable = true
 
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
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| beauty = 3
 
| mass base = 5
 
| mass base = 5
| flammability = 1
 
 
| hp = 75
 
| hp = 75
| sell price multiplier = 0.7
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| research = Complex Furniture
| beauty = 3
 
| terrain affordance = light
 
| research = Complex furniture
 
 
| work to make = 1000
 
| work to make = 1000
| stuff tags = Metallic, Woody, Stony
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| resource 1 amount = 30
| has quality = true
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| stuff tags = Metallic, Woody, Stony
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| cover = 0.4
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| flammability = 1
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| comfort offset = 0.05
 
}}
 
}}
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s.
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'''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], except a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.
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[[File:Pic5590227.jpg|thumb|orthogonally visual aid]]
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This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Constructing an end table requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work.
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== Analysis ==
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{{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}}
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Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal [[quality]] [[royal bed]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an [[dresser]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]] - note, however a beer can be stacked with the comfortable bonus.
  
== Summary ==
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For pawns with jobs that can done sitting in an [[armchair]] the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 [[wood]] or [[steel]] is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit.  
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]]
 
End tables increase the [[comfort]] value when connected to any of the following:
 
<div style="column-count:2; width:500px;">
 
{{#ask:[[Facility::Dresser]] [[Name::!Slab bed]] [[Name::!Slab double bed]] |format=ul}}
 
</div>
 
The end table must be connected to the "pillow" end of a bed or other valid object, as shown in the picture. End tables are unable to connect through diagonals. They have no effect on a [[sleeping spot]] or [[slab bed]] {{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it.
 
  
The end table increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, so the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the end table's quality.
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Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables.
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[[Titles|Nobles]] {{RoyaltyIcon}} of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]].
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'''Nota bene:''' As the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the end table applies scales with the '''bed's''' quality. It does not change with the end table's quality.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| 0.05}}
 
{{#vardefine:basecomfort| 0.05}}
{| {{STDT| c_15 text-center}}
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{| {{STDT| sortable c_15 text-center}}
 
! Bed [[Quality]]
 
! Bed [[Quality]]
! data-sort-type="number" | Awful
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!data-sort-type="number"| Awful
! data-sort-type="number" | Poor
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!data-sort-type="number"| Poor
! data-sort-type="number" | Normal
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!data-sort-type="number"| Normal
! data-sort-type="number" | Good
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!data-sort-type="number"| Good
! data-sort-type="number" | Excellent
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!data-sort-type="number"| Excellent
! data-sort-type="number" | Masterwork
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!data-sort-type="number"| Masterwork
! data-sort-type="number" | Legendary
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!data-sort-type="number"| Legendary
 
|-
 
|-
! [[Comfort]] Bonus
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![[Comfort]] Bonus
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
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| +{{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}}
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|-
 
|}
 
|}
</li></div>
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</li><div>
Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
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{{Building Material Table}}
 
 
End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing.
 
 
 
End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]] {{RoyaltyIcon}} of the Knight/Dame rank or higher.
 
 
 
== Analysis ==
 
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]]
 
 
 
An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table.
 
 
 
=== Time spent comfortable ===
 
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.
 
 
 
For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}. 
 
 
 
The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding a [[dresser]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].
 
 
 
A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort.
 
 
 
Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.
 
 
 
{{Building Stats Table}}
 
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

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