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{{Infobox main|furniture
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End tables are a type of furniture.
| name = End table
 
| image = End table.png
 
| description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
 
| type = Building
 
| type2 = Furniture
 
| placeable = true
 
| path cost = 30
 
| passability = pass through only
 
| cover = 0.4
 
| minifiable = true
 
| size = 1 ˣ 1
 
| mass base = 5
 
| flammability = 1
 
| hp = 75
 
| sell price multiplier = 0.7
 
| beauty = 3
 
| terrain affordance = light
 
| research = Complex furniture
 
| work to make = 1000
 
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| has quality = true
 
}}
 
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s.
 
  
== Acquisition ==
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They provide increased comfort when placed right next to a bed on the where the colonist’s head is located (the side with the pillow).
{{Acquisition}}
 
 
 
== Summary ==
 
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]]
 
End tables increase the [[comfort]] value when connected to any of the following:
 
<div style="column-count:2; width:500px;">
 
{{#ask:[[Facility::Dresser]] [[Name::!Slab bed]] [[Name::!Slab double bed]] |format=ul}}
 
</div>
 
The end table must be connected to the "pillow" end of a bed or other valid object, as shown in the picture. End tables are unable to connect through diagonals. They have no effect on a [[sleeping spot]] or [[slab bed]] {{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it.
 
 
 
The end table increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, so the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the end table's quality.
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| 0.05}}
 
{| {{STDT| c_15 text-center}}
 
! Bed [[Quality]]
 
! data-sort-type="number" | Awful
 
! data-sort-type="number" | Poor
 
! data-sort-type="number" | Normal
 
! data-sort-type="number" | Good
 
! data-sort-type="number" | Excellent
 
! data-sort-type="number" | Masterwork
 
! data-sort-type="number" | Legendary
 
|-
 
! [[Comfort]] Bonus
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.00 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.12 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.24 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|}
 
</li></div>
 
Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
 
 
 
End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing.
 
 
 
End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]] {{RoyaltyIcon}} of the Knight/Dame rank or higher.
 
 
 
== Analysis ==
 
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]]
 
 
 
An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table.
 
 
 
=== Time spent comfortable ===
 
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.
 
 
 
For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}. 
 
 
 
The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding a [[dresser]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].
 
 
 
A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort.
 
 
 
Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
 
 
 
{{Building Stats Table}}
 
 
 
{{Nav|furniture|wide}}
 
[[Category:Furniture]]
 

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