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{{Infobox main|furniture
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{{infobox main|furniture|
| name = End table
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|name = End table
| image = End table.png
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|image = End table.png|End table
| description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
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|description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| path cost = 30
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|path cost = 30
| passability = pass through only
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|passability = pass through only
| cover = 0.4
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|cover = 0.4
| minifiable = true
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|minifiable = true
| size = 1 ˣ 1
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|size = 1 ˣ 1
| mass base = 5
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|mass base = 5
| flammability = 1
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|flammability = 1
| hp = 75
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|hp = 75
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| beauty = 3
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|beauty = 3
| terrain affordance = light
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|terrain affordance = light
| research = Complex furniture
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|research = Complex furniture
| work to make = 1000
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|work to make = 1000
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 30
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|resource 1 amount = 30
| has quality = true
 
 
}}
 
}}
 
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s.
 
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s.
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{{Acquisition}}
 
{{Acquisition}}
  
== Summary ==
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==Summary==
 
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]]
 
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]]
 
End tables increase the [[comfort]] value when connected to any of the following:
 
End tables increase the [[comfort]] value when connected to any of the following:
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{| {{STDT| c_15 text-center}}
 
{| {{STDT| c_15 text-center}}
 
! Bed [[Quality]]
 
! Bed [[Quality]]
! data-sort-type="number" | Awful
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!data-sort-type="number"| Awful
! data-sort-type="number" | Poor
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!data-sort-type="number"| Poor
! data-sort-type="number" | Normal
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!data-sort-type="number"| Normal
! data-sort-type="number" | Good
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!data-sort-type="number"| Good
! data-sort-type="number" | Excellent
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!data-sort-type="number"| Excellent
! data-sort-type="number" | Masterwork
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!data-sort-type="number"| Masterwork
! data-sort-type="number" | Legendary
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!data-sort-type="number"| Legendary
 
|-
 
|-
! [[Comfort]] Bonus
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![[Comfort]] Bonus
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
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=== Time spent comfortable ===
 
=== Time spent comfortable ===
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.  
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Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds {{ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.  
  
For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}.   
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For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{ticks/gametime| 2500 * 9/4}}.   
  
The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding a [[dresser]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].  
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The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding a [[dresser]] as well would increase the time with a {{+|10}} mood buff to {{ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].  
  
A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort.
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A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort.
  
 
Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
 
Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
  
{{Building Stats Table}}
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{{Building Material Table}}
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

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