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− | {{ | + | {{infobox main|production| |
− | | name = Electric stove | + | |name = Electric stove |
− | | image = TableCookStove.png | + | |image = TableCookStove.png|Electric stove |
− | | description = | + | |imagesize = 192px |
− | | type = | + | |description = A simple stove and attached countertop for preparing meals. |
− | | type2 = | + | |type = Production |
− | | placeable = | + | |type2 = Food |
− | + | |placeable = y | |
− | + | |size = 1|3 | |
− | + | |hp = 180 | |
− | + | |power = - 350 | |
− | | size = | + | |buy = {{icon|metal|80}} + {{icon|component|2}} |
− | | | + | |sell = {{icon|metal|60}} + {{icon|component|1-2}}}} |
− | + | </onlyinclude> | |
− | | hp = 180 | ||
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− | | power = -350 | ||
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− | + | {{Info|An electrically-powered stove and attached countertops for preparing meals from simpler ingredients.}} | |
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+ | To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]]. | ||
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Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning. | Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning. | ||
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− | More advanced meals require meat, which is produced at a [[butcher table]]. Human meat will not be used for recipes by default. | + | Vegetarian meals can be forced by removing all meat options from the [[Simple Meal]] bill. They will be created using raw vegetables and fruit found in the surrounding radius. |
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+ | More advanced meals require meat, which is produced at a '''[[butcher table]]'''. Human meat will not be used for recipes by default. | ||
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+ | A [[campfire]] may also be used for cooking, but is limited to simple meals or pemmican. Alternatively, a [[fueled stove]] can be used for preparation of quality meals, but needs wood for fuel. | ||
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+ | An active Electric Stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a electric stove inside a freezer, or use them as a [[Heater]] substitute in a frigid climate. | ||
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− | + | {{nav|production|wide}} | |
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− | + | [[Category:Production]] | |
− | [[Category:Production]] [[Category:Food | + | [[Category:Food]] |