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{{Infobox main
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<onlyinclude>
| name = Duster
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{{infobox main
| image = Duster.png
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|name = Duster
| description = A long duster coat for blocking the sun and grit of the desert.
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|image = Duster.png|Duster
| type = Gear
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|description = "A long duster coat for blocking the sun and grit of the desert."
| type2 = Clothing
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|type = Gear
| tech level = Medieval
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|type2 = Clothing
| hp = 200
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|buy = {{icon|cloth|80}}
| production facility 1 = Hand tailor bench
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|hp = 160
| production facility 2 = Electric tailor bench
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|work to make = 367
| research = Complex clothing
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|marketvalue  = 250
| work to make = 10000
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|insulationheat = 0.85
| work speed stat = General Labor Speed
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|insulationcold = 0.6
| resource 1 = Stuff
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|armorblunt  = 30
| resource 1 amount = 80
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|armorsharp  = 30
| stuff tags = Leathery, Fabric
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|armorheat = 30
| insulationheatfactor = 0.85
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|mass base = 2.2
| insulationcoldfactor = 0.6
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}}</onlyinclude>
| armorsharpfactor = 0.3
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==Summary==
| armorbluntfactor = 0.3
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====Overview & Obtaining====
| armorheatfactor = 0.3
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Dusters are currently one of two available hot-weather garments available in the game - the other being the [[cowboy hat]]. As [[parka]]s are necessary to survive in very cold biomes; Dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are suspect to heat waves and the former can handily reach around - or even exceed 60 degrees Celsius at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Outer
 
| mass base = 2.2
 
| has quality = true
 
| thingCategories = Apparel
 
| tags = IndustrialAdvanced
 
| tradeTags = BasicClothing
 
| defaultOutfitTags = Worker
 
}}
 
'''Dusters''' are an item of [[apparel]] that provides good heat [[insulation]] and [[Apparel#Protection|protection]].
 
  
== Acquisition ==
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====Crafting====
{{Acquisition}}
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As a complicated garment, dusters require [[Research#Complex Clothing|complex clothing]] to be researched and can only be made at a [[hand-tailoring bench]] or an [[electric tailoring bench]]. A duster requires 80 of any textile, and 367 seconds of work (22,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[Sight|sight]] or [[Manipulation|manipulation]].
  
Dusters can be purchased from traders or stripped from Outlanders and Pirates.
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====Conclusion and Comparison====
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Dusters are overall superior to [[jacket]]s in the respect that dusters have the same base cold insulation, but covers more body parts (torso, shoulders, arms and legs), and also offers blunt protection - at the slight cost of sharp protection (7% vs 8%). A duster made out of any wool provides cold insulation on par with that of a standard parka, along with heat insulation.
  
== Summary ==
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<!-- ==Insulation Information==
When worn by a [[slave]],{{IdeologyIcon}} a duster increases the rate that [[suppression]] is lost by 5% per day. This stacks additively with all other forms of suppression loss rate offsets.
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The following table(s) will display how good a normal quality duster is at insulating when made from various materials...
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{{tag/Keeps Warm|0.6}}
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{{tag/Keeps Cool|0.85}}
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-->
  
== Analysis ==
 
{{Stub|section=1|reason=Needs proper armor comparisons for high quality textiles}}
 
As [[parka]]s are necessary to survive in very cold biomes, dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer. When made of tough materials, a duster provides reasonable sharp damage protection, and can be paired with a [[flak vest]] for an early and mid game armor set.
 
 
Dusters are usually seen as preferable to [[jacket]]s, since dusters provide identical armor bonuses, also cover the legs, and have slightly higher hit points (200 vs. 160).  Insulation wise, dusters offer significantly better insulation from heat (85% vs. 30%) but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft.
 
 
In cold biomes, [[parka]]s may be preferable to dusters. While parkas offer less armor than a duster (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)
 
 
=== Trade ===
 
Dusters are the most efficient apparel for profit per unit textile, i.e Value / Material, in the core game. If the [[Royalty DLC]] is enabled, this role is instead taken by [[formal vest]]s and [[corset]]s.{{RoyaltyIcon}} This is because dusters require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit of material by creating dusters / noble apparel. This also means that they have the highest Crafting XP per material.
 
 
In other words, dusters are the best '''when you are limited by your supply of textiles''', ''and'' when crafter time is in surplus. Note that other considerations can exist.
 
 
*If no good crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], which makes armchairs inferior for equal skill.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
 
:For example, you could create 8 good tribalwears or 6 good dusters for {{Icon Small|stuff}} 480 textiles. The tribalwears would take {{Ticks|8*{{Q|Tribalwear|Work To Make}}}} and the duster would take {{Ticks|6*{{P|Work To Make}}}}. However, quality applies a flat multiplier, regardless of the work to make. ''Good'' quality gives a price multiplier of  x1.25, so making tribalwear means you'd get the x1.25 multiplier in less time. Therefore, if materials are not an issue, but crafter time is, then you should make tribalwear (or [[top hat]]s) instead.  If crafter time is infinite, then make formal vests / corsets instead.
 
 
Lower-value materials are profitable at lower skill levels. For example, [[cloth]] dusters require only a crafting skill of 2 with an average market value modifier of 77% to average a value higher than the 120 {{Icon Small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 6 to do the same. Thus, a skill level of 6 is sufficient to average profitability for dusters for all available materials.
 
 
{{Apparel Stats Table}}
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
<gallery>
 
Duster.png|Base variant
 
Spikecore duster.png|Spikecore variant
 
</gallery>
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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