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{{Infobox main|furniture
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{{infobox main|furniture|
| name = Dresser
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|name = Dresser
| image = Dresser south.png
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|image = Dresser.png|Dresser
| description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
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|description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| path cost = 42
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|path cost = 42
| passability = pass through only
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|passability = pass through only
| cover = 0.4
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|cover = 0.4
| minifiable = true
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|minifiable = true
| size = 2 ˣ 1
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|size = 2 ˣ 1
| mass base = 15
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|mass base = 15
| flammability = 1
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|flammability = 1
| hp = 120
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|hp = 120
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| beauty = 5
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|beauty = 5
| terrain affordance = light
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|terrain affordance = light
| research = Complex furniture
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|research = Complex furniture
| work to make = 2000
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|work to make = 2000
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 50
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|resource 1 amount = 50
| has quality = true
 
 
}}
 
}}
 
'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of most types of [[sleep furniture]].
 
'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of most types of [[sleep furniture]].
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
Dressers increase the [[comfort]] value of any of the following within 6 tiles:
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Dressers increase the [[comfort]] value of any any of the following within 6 tiles:
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<div style="column-count:2; width:500px;">
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{{#ask:[[Facility::Dresser]]|format=ul}}
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</div>
  
{{#ask:[[Facility::Dresser]] [[Name::!Slab bed]] [[Name::!Slab double bed]] |format=ul |class=ul-column-width-200}}
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The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing.  Dressers have no effect on [[sleeping spot]]s, [[double sleeping spot]]s, or [[slab bed]]{{IdeologyIcon}} or [[slab double bed]]s{{IdeologyIcon}} despite the slab beds being shown "connecting" to it.
  
The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing.  Dressers have no effect on [[sleeping spot]]s, [[double sleeping spot]]s, or [[slab bed]]{{IdeologyIcon}} / [[slab double bed]]s{{IdeologyIcon}} despite the slab beds being shown "connecting" to it.
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The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality.
 
 
The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, so the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality.
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| 0.05}}
 
{{#vardefine:basecomfort| 0.05}}
 
{| {{STDT| c_15 text-center}}
 
{| {{STDT| c_15 text-center}}
 
! Bed [[Quality]]
 
! Bed [[Quality]]
! data-sort-type="number" | Awful
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!data-sort-type="number"| Awful
! data-sort-type="number" | Poor
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!data-sort-type="number"| Poor
! data-sort-type="number" | Normal
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!data-sort-type="number"| Normal
! data-sort-type="number" | Good
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!data-sort-type="number"| Good
! data-sort-type="number" | Excellent
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!data-sort-type="number"| Excellent
! data-sort-type="number" | Masterwork
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!data-sort-type="number"| Masterwork
! data-sort-type="number" | Legendary
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!data-sort-type="number"| Legendary
 
|-
 
|-
! [[Comfort]] Bonus
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![[Comfort]] Bonus
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
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|-
 
|-
 
|}
 
|}
</li></div>
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</li><div>
 
Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
 
Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
  
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=== Time spent comfortable ===
 
=== Time spent comfortable ===
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.  
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Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds {{ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.  
  
For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}.  
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For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{ticks/gametime| 2500 * 9/4}}.  
  
A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding an [[end table]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].  
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A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding an [[end table]] as well would increase the time with a {{+|10}} mood buff to {{ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].  
  
Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.
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Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.
  
 
Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
 
Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
  
{{Building Stats Table}}
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{{Building Material Table}}
 
 
== Gallery ==
 
<gallery>
 
Dresser south.png|Facing south
 
Dresser north.png|Facing north
 
Dresser east.png|Facing east
 
</gallery>
 
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

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