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Opening a door take a small amount of time, dependent on the material. Doors can be opened by colonists, [[slave]]s{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}}. Doors cannot be opened by [[raider]]s, [[manhunter]] animals, or [[prisoner]]s (usually).  
 
Opening a door take a small amount of time, dependent on the material. Doors can be opened by colonists, [[slave]]s{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}}. Doors cannot be opened by [[raider]]s, [[manhunter]] animals, or [[prisoner]]s (usually).  
  
Doors can be held open by selecting the door and toggling the gizmo marked as such. The door will not open or close automatically. Instead, a held open door will simply not close after the next friendly pawn opens it, and a held open door toggled off will close after the next pawn walks through it.  
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Doors can be held open by selecting the door and toggling the gizmo marked as such. The door will not open or close automatically. Instead, a held open door will simply not close after the next pawn opens it, and a held open door toggled off will close after the next pawn walks through it.  
  
 
Doors can also be [[Orders#Forbid|forbidden]], again by selecting the door. Colonists and other colony-controlled pawns will not pass through it, even if open. However, colonists under a [[mental break]] will ignore restrictions, as do visitors, traders, and enemies.
 
Doors can also be [[Orders#Forbid|forbidden]], again by selecting the door. Colonists and other colony-controlled pawns will not pass through it, even if open. However, colonists under a [[mental break]] will ignore restrictions, as do visitors, traders, and enemies.

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