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− | {{infobox main|animal | + | {{infobox main|animal| |
− | | | + | |name = Donkey |
− | | name = Donkey | + | |image = Donkey.png |
− | | image = Donkey | + | |description = "A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing." |
− | | description = A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing. | + | |type = Animals |
− | | type = | + | |type2 = Farm |
− | | | + | |bodysize = 1.5 |
− | + | |healthscale = 1.45 | |
− | + | |hungerrate = 0.75 | |
− | + | |movespeed = 5.3 | |
− | + | |attack1cool = 174 | |
− | + | |attack1dmg = 12 | |
− | + | |attack1type = blunt | |
− | + | |attack1part = head | |
− | + | |attack2cool = 120 | |
− | | bodysize = 1. | + | |attack2dmg = 8 |
− | | healthscale = 1.45 | + | |attack2type = blunt |
− | | hungerrate = 0. | + | |attack2part = front left leg |
− | | | + | |attack3cool = 120 |
− | + | |attack3dmg = 8 | |
− | + | |attack3type = blunt | |
− | + | |attack3part = front left leg | |
− | + | |attack4cool = 120 | |
− | + | |attack4dmg = 6 | |
− | + | |attack4type = bite | |
− | | | + | |attack4part = teeth |
− | | | + | |leathername = plainleather |
− | | | + | |leatheryield = 45 |
− | | | + | |manhunter = 0.05 |
− | | | + | |manhuntertame = 0.013 |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = advanced |
− | | | + | |wildness = 0.03 |
− | | | + | |gestation = 28 |
− | | | + | |lifespan = 24 |
− | | | + | |offspring = 1 |
− | | | + | |maturityage = 0.45 |
− | | | + | |marketvalue = 320 |
− | | | + | |nuzzlemtbhours = 120 |
− | | | + | |herdanimal = true |
− | | | + | |livesin_aridshrubland = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tropicalrainforest = true |
− | | | + | |massadult = 114 |
− | | | + | |petness = 0.6 |
− | | | + | |min comfortable temperature = -25 |
− | | | + | |max comfortable temperature = 45 |
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}} | }} | ||
− | '''Donkeys''' are tameable [[herbivore]]s | + | '''Donkeys''' are tameable [[herbivore]]s with a medium movement speed. A Donkey will increase the carrying capacity of any [[caravan]] it's part of by 52.5 kg. Donkeys are the second-fastest [[pack animal]], outpaced only by [[horse]]s. They are the only pack animal with a very low wildness rating, never having their tameness decay. |
− | == Obtaining == | + | == Obtaining == |
− | Donkeys can be found in | + | Donkeys can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. |
Donkeys can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Donkeys purchased from traders will be already tamed. | Donkeys can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Donkeys purchased from traders will be already tamed. | ||
− | == | + | == Analysis == |
− | |||
− | Donkeys | + | Due to the high chance of successful taming and training plus lack of training decay, Donkeys make an extraordinary unit for most beginning colonies while still managing to stay relevant at all points in the game. Combined with the ability to graze in warmer and non-desert biomes this makes them an extraordinarily low-cost hauling unit around the colony. As a pack animal their high speed and respectable capacity means they will accelerate all but the fastest and most-tuned caravans. Although not an animal that specializes in combat, Donkeys can be trained to guard and attack, and have enough health that they may survive a fight that is lost if they are tended after. |
− | + | Compared to the Horse, generally the Donkey is better for early colonies while the Horse is better for advanced colonies. In combat, the Donkey has higher damage but less health. As a hauling unit, Donkeys have lower speed (5.30 vs 5.80) and lower carrying capacity (113 vs 150 respectively, though carrying capacities above 75 are both high and used infrequently). However the Donkey's accessible training and lack of decay will save a colony lacking a high-skilled trainer a good amount of time and food required for training. As well, Horses eat more daily, which is a concern in winter and dry biomes, though in a winter caravan, the Horse's increased carrying capacity as well as speed more than sufficiently compensates for this. | |
− | Compared to | + | |
+ | As with all herbivore animals, it is recommended to zone them outside of crops you don't want them to eat. | ||
== Training == | == Training == | ||
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{{Animal Health Table}} | {{Animal Health Table}} | ||
− | + | ==Version history== | |
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− | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | * [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame. | ||
* [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature | * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature | ||
− | * 1.2 - | + | * 1.2 - carrying capacity (in a caravan) reduced from 70kg to 52.5kg. |
− | |||
{{nav|animal|wide}} | {{nav|animal|wide}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pack Animal]] | [[Category:Pack Animal]] | ||
− | [[Category:Farm | + | [[Category:Farm]] |