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BiomeDefs\Biomes.xml | BiomeDefs\Biomes.xml | ||
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− | <includeonly>:''Main article: [[Disease]]''</includeonly> | + | <includeonly>:''Main article: [[Disease]]''</includeonly>''Note: This article is about treatable illnesses. For physical damage, see [[Injury]]. For other health conditions, see [[Ailments]]. |
− | + | <onlyinclude>[[Colonist]]s sometimes contract diseases. Diseases most often occur through random [[events]] that vary by [[Biomes|biome]] and difficulty. [[Disease#Infection|Infections]] have a random chance of developing from an [[injury]] regardless of biome.</onlyinclude> | |
− | == | + | ==Effects== |
− | + | Diseases cause infected colonists to suffer symptoms, which can vary from disease to disease. Diseases progress through stages of intensity until either the colonist develops immunity or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms. Diseases are not contagious and do not spread between pawns. | |
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− | + | ==Treatment== | |
+ | At regular intervals, a [[rest]]ing colonist can be treated by a [[Skills#Medicine|doctor]]. This slows the progression of symptoms and for most diseases it is critical to treat the colonist as often as possible. You cannot give a new treatment until 3 hours before the expiry of the previous one, and you can see the remaining time by hovering over the disease in the colonist's '''Health''' tab. The treatment interval varies for each disease. | ||
− | + | '''Treatment Quality''' is determined by a variety of factors, including the doctor's [[skills|skill]] and the quality of [[Doctoring|medicine]] used. Progression of the disease is slowed depending on how good the treatment was. | |
− | + | '''Immunity:''' Colonists will gradually develop immunity to potentially fatal diseases, such as wound infections or [[Disease#plague|plague]]. When immunity reaches 100%, the symptoms will not immediately disappear, but will instead tick backwards towards zero with the colonist no longer needing any treatment. If the disease symptoms progress past 100% before immunity does, the colonist will die. [[Immunity Gain Speed]] is affected by the colonist's food, rest, bed quality, age, and [[blood filtration]]. | |
− | + | ||
+ | '''Blood Filtration''' is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing faster than they would usually. Older colonists are more susceptible to sickness than younger ones. Colonists with only one [[kidney]] have their blood filtration reduced by 50%. | ||
+ | |||
+ | ==Diseases== | ||
+ | Most diseases have the following: | ||
+ | *General Symptoms - initial symptoms that develop in the first few days of being sick. | ||
+ | *Advanced Symptoms - symptoms that set in when the disease progresses for any reason (e.g. being untreated or gets worse). | ||
+ | *Treatment - some illnesses are treatable with medicine, but not all diseases are treatable, especially [[ailments|chronic diseases]]. | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_10 text-left}} | {| {{STDT| c_10 text-left}} | ||
|- | |- | ||
− | ! Disease!! Fatal | + | ! Disease!! Potentially Fatal !! Description !! Severity !! Symptoms !! Treatment |
|- | |- | ||
− | | [[ | + | | [[Flu]] || {{Check}} || Description || |
− | * | + | * [[Consciousness]]: {{--|?%}} |
− | + | * [[Manipulation]]: {{--|?%}} | |
− | + | * [[Breathing]]: {{--|?%}} | |
| | | | ||
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
− | + | * [[Pain]]: ?% | |
− | * | ||
| | | | ||
− | * | + | * Medicine |
− | |||
|- | |- | ||
− | | [[ | + | | [[Plague]] || {{Check}} || Description || |
− | + | * [[Pain]]: ?% | |
− | * | + | * [[Consciousness]]: {{--|?%}} |
− | | | + | * [[Manipulation]]: {{--|?%}} |
− | * | + | | |
− | * | + | * [[Pain]]: ?% |
− | * | + | * [[Consciousness]]: {{--|?%}} |
+ | * [[Breathing]]: {{--|?%}} | ||
| | | | ||
− | * | + | * Medicine |
|- | |- | ||
− | | [[Malaria]] || {{Check}} || | + | | [[Malaria]] || {{Check}} || Description || |
− | * | + | * [[Consciousness]]: {{--|?%}} |
− | * | + | * [[Manipulation]]: {{--|?%}} |
+ | * [[Blood Filtration]]: {{--|?%}} | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
| | | | ||
− | * | + | * [[Consciousness]]: {{--|?%}} |
− | * | + | * [[Pain]]: ?% |
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
| | | | ||
− | * | + | * Medicine |
|- | |- | ||
− | | [[ | + | | [[Infection]] || {{Check}} || ''Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death.<br>Through aeons of human warfare, infections have often taken more lives than the wounds themselves.'' || |
− | + | * Per Day Tended: -0.53 | |
− | * | + | * Per Day Immune: -0.70 |
− | * | + | * Per Day Not Immune: 0.84 |
− | + | * Per Day Sick: 0.6441 | |
− | * | + | * Per Day Not Sick: -0.40 |
− | * | ||
− | * | ||
| | | | ||
− | * | + | Severity: <0.33 |
+ | * [[Pain]]: +5% | ||
+ | Severity: >0.33 | ||
+ | * [[Pain]]: +8% | ||
+ | Severity: >0.78 | ||
+ | * [[Pain]]: +12% | ||
+ | * [[Consciousness]]: {{--|5%}} | ||
+ | Severity: >0.87 | ||
+ | * [[Pain]]: +85% | ||
+ | * [[Consciousness]]: '''Max 10%''' | ||
+ | * [[Breathing]]: {{--|5%}} | ||
+ | | | ||
+ | * Medicine | ||
+ | * Amputation of the infected body part | ||
+ | |- | ||
+ | | [[Sleeping sickness]] || {{Check}} || Description || | ||
+ | * [[Pain]]: ?% | ||
+ | * [[Consciousness]]: {{--|?%}} | ||
+ | * [[Manipulation]]: {{--|?%}} | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
+ | | | ||
+ | * [[Consciousness]]: {{--|?%}} | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
+ | * [[Pain]]: ?% | ||
+ | | | ||
+ | * Medicine | ||
|- | |- | ||
− | | [[ | + | | [[Blood rot]] || {{Check}} || Description || |
− | + | * [[Blood Filtration]]: {{--|?%}} | |
− | * | + | * [[Blood Pumping]]: {{--|?%}} |
− | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | |
− | + | | | |
− | * | + | * [[Blood Filtration]]: {{--|?%}} |
− | * | + | * [[Blood Pumping]]: {{--|?%}} |
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
| | | | ||
− | * | + | * Medicine |
+ | * Surgery; {{icon small|Glitterworld medicine}} 10 [[glitterworld medicine]]; [[Skills#Medical |Medical Skill]] 5+ | ||
|- | |- | ||
− | | [[Scaria]] || {{Check}} || | + | | [[Scaria]] || {{Check}} || ''A disease which causes affected creatures to enter berserk rages. A creature with scaria can be cured through a special medical operation, but it must be downed first. If not treated, scaria kills its host about five days after infection. The disease poisons the flesh and rots the skin, so creatures killed with scaria have a chance of rotting upon death so they cannot be butchered for meat or leather.'' || |
− | * | + | * Initial: 0.001 |
− | + | | | |
− | + | * Berserk ([[Human]]s): MtB 1 Day | |
− | + | * Manhunting (Other [[Animals]]): MtB 1 Day | |
| | | | ||
* Surgery | * Surgery | ||
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**[[Skills#Medical |Medical Skill]] 8+ | **[[Skills#Medical |Medical Skill]] 8+ | ||
|- | |- | ||
− | | [[ | + | | [[Gut worms]] || {{cross}} || ''Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger.'' || |
− | + | * Initial: 0.001 | |
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− | * | ||
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+ | * [[Pain]]: +20% | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} 1 [[time|day]] | ||
+ | * Hunger Rate: +100% | ||
+ | | | ||
* Medicine | * Medicine | ||
− | + | **48hr Tend | |
− | * | + | **Cured at 300% Tend Quality. |
− | * | + | * Stomach replacement |
+ | **[[Bionic stomach]] | ||
+ | **[[Detoxifier Stomach]] {{RoyaltyIcon}} | ||
+ | **[[Reprocessor Stomach]] {{RoyaltyIcon}} | ||
+ | **[[Nuclear Stomach]] {{RoyaltyIcon}} | ||
|- | |- | ||
− | | [[ | + | | [[Muscle parasites]] || {{cross}} || ''Parasitic creatures in the muscles. These cause weakness and a lack of coordination.'' || |
− | + | * Initial: 0.001 | |
− | || | ||
− | * | ||
− | |||
| | | | ||
− | * | + | * [[Pain]]: +20% |
− | + | * [[Manipulation]]: {{--|30%}} | |
− | + | * [[Moving]]: {{--|30%}} | |
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− | * | ||
− | * | ||
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* Medicine | * Medicine | ||
− | ** | + | **48hr Tend |
− | + | **Cured at 300% Tend Quality. | |
− | * | ||
− | * | ||
|- | |- | ||
− | | [[ | + | | [[Fibrous mechanites]] || {{cross}} || ''Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites.'' || |
− | * | + | * Initial: 0.001 |
− | * | + | * Per Day Tended: -1.0 |
− | * | + | * Per Day Not Immune: +0.25 |
− | | | + | | |
− | * | + | * [[Pain]]: +20% |
− | * | + | * Rest Fall Factor: +70% |
+ | * [[Manipulation]]: {{+|50%}} | ||
+ | * [[Moving]]: {{+|50%}} | ||
+ | * [[Blood Pumping]]: {{+|50%}} | ||
+ | Severity: >=0.5 | ||
+ | * [[Pain]]: +60% | ||
+ | * Rest Fall Factor: +100% | ||
+ | * [[Manipulation]]: {{+|50%}} | ||
+ | * [[Moving]]: {{+|50%}} | ||
+ | * [[Blood Pumping]]: {{+|50%}} | ||
| | | | ||
* Medicine | * Medicine | ||
− | **Prevents | + | **48hr Tend |
− | + | **Prevents severity increase only | |
− | * | + | *Disappears after {{ticks|900000}} and {{ticks|1800000}} |
− | |||
|- | |- | ||
− | | [[ | + | | [[Sensory mechanites]] || {{cross}} || ''Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites.'' || |
− | * | + | * Initial: 0.001 |
− | * | + | * Per Day Tended: -1.0 |
− | * | + | * Per Day Not Immune: +0.25 |
− | * | + | | |
− | || | + | * [[Pain]]: +20% |
− | * Severity: | + | * Rest Fall Factor: +70% |
+ | * [[Manipulation]]: {{+|30%}} | ||
+ | * [[Sight]]: {{+|50%}} | ||
+ | * [[Hearing]]: {{+|50%}} | ||
+ | * [[Talking]]: {{+|50%}} | ||
+ | Severity: >=0.5 | ||
+ | * [[Pain]]: +60% | ||
+ | * Rest Fall Factor: +100% | ||
+ | * [[Manipulation]]: {{+|30%}} | ||
+ | * [[Sight]]: {{+|50%}} | ||
+ | * [[Hearing]]: {{+|50%}} | ||
+ | * [[Talking]]: {{+|50%}} | ||
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* Medicine | * Medicine | ||
− | + | **48hr Tend | |
− | ** | + | **Prevents severity increase only |
− | ** | + | *Disappears after {{ticks|900000}} and {{ticks|1800000}} |
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|- | |- | ||
|} | |} | ||
</li><div> | </li><div> | ||
− | == | + | ==Fatal diseases== |
− | + | ||
+ | The below diseases have the potential to kill affected colonists if not treated well. | ||
+ | |||
+ | ===Flu=== | ||
+ | {{Main|Flu}} | ||
+ | |||
+ | Trivial disease that can be caught anywhere. Generally not fatal to healthy colonists. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Reduced Consciousness | ||
+ | *Impaired Manipulation | ||
+ | *Hindered Breathing | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Vomiting | ||
+ | *Mild Pain | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | ===Plague=== | ||
+ | {{Main|Plague}} | ||
+ | |||
+ | Somewhat deadly disease that can be caught anywhere. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Moderate Pain | ||
+ | *Somewhat Reduced Consciousness | ||
+ | *Somewhat Reduced Manipulation | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Excruciating Pain | ||
+ | *Loss of Consciousness | ||
+ | *Difficulty in Breathing | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | ===Malaria=== | ||
+ | {{Main|Malaria}} | ||
+ | |||
+ | Disease that can be especially caught in jungles. Reduces blood filtration. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Reduced Blood Filtration | ||
+ | *Slightly reduced Consciousness | ||
+ | *Slightly hindered Manipulation | ||
+ | *Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Loss of Consciousness | ||
+ | *Moderate Pain | ||
+ | *Frequent Vomiting | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | ===Infection=== | ||
+ | {{Main|Infection}} | ||
+ | |||
+ | Occurs in open wounds, frostbite, and burns when left untreated or in unsanitary environments. Progresses and kills rapidly if poorly treated. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Mild pain | ||
+ | *Reduced Consciousness | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Loss of Consciousness | ||
+ | *Excruciating Pain | ||
+ | *Breathing difficulties | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | *Amputating the affected part | ||
+ | |||
+ | ===Sleeping Sickness=== | ||
+ | {{Main|Sleeping sickness}} | ||
+ | |||
+ | Slow-progressing disease exclusive to the jungles of the RimWorlds. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Trivial Pain | ||
+ | *Moderately reduced Consciousness | ||
+ | *Slightly reduced Manipulation | ||
+ | *Occasional Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Loss of Consciousness | ||
+ | *Frequent Vomiting | ||
+ | *Moderate Pain | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | ===Blood Rot=== | ||
+ | {{Main|Blood rot}} | ||
+ | |||
+ | A bacterial disease that has little effect on host at first, but kills quickly if left untreated. Reduces blood filtration. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Reduced Blood Filtration | ||
+ | *Reduced Blood Pumping | ||
+ | *Occasional Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Greatly Reduced Blood Filtration | ||
+ | *Greatly Reduced Blood Pumping | ||
+ | *Frequent Vomiting | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | *Surgery; requiring 10 glitterworld medicine and a doctor of medical skill 5 or above | ||
+ | |||
+ | ===Scaria=== | ||
+ | {{Main|Scaria}} | ||
+ | |||
+ | A disease similar to Luciferium withdrawal, lethal in 5 days from contraction. | ||
+ | If a creature expires from this disease, their corpse will be rotten and not able to be butchered. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Manhunting in animals (''mtB 1 day'') | ||
+ | *Berserk in humanoids (''mtB 1 day'') | ||
+ | |||
+ | Treatment: | ||
+ | *Surgery; requiring 3 medicine and a doctor of medical skill 8 or above | ||
+ | |||
+ | ==Non-fatal== | ||
+ | These diseases cannot kill the colonist but can hamper effectiveness. | ||
− | + | ===Gut Worms=== | |
− | + | {{:Gut worms}} | |
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− | === | + | ===Muscle Parasites=== |
− | {{ | + | {{:Muscle parasites}} |
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− | + | ===Fibrous Mechanites=== | |
+ | {{:Fibrous mechanites}} | ||
− | |||
− | === | + | ===Sensory Mechanites=== |
− | + | {{:Sensory mechanites}} | |
− | + | ===Paralytic Abasia=== | |
+ | {{Main|Paralytic abasia}} | ||
+ | ==Disease Frequency== | ||
{| {{STDT| c_08 text-center}} | {| {{STDT| c_08 text-center}} | ||
+ | |+ '''Disease frequency by difficulty''' | ||
! Difficulty !! Disease interval multiplier | ! Difficulty !! Disease interval multiplier | ||
|- | |- | ||
| Peaceful || 3 | | Peaceful || 3 | ||
|- | |- | ||
− | | | + | | Base builder || 3 |
|- | |- | ||
− | | | + | | Some challenge || 1.5 |
|- | |- | ||
− | | | + | | Rough || 1.0 |
|- | |- | ||
− | | | + | | Intense || 1.0 |
|- | |- | ||
− | | | + | | Extreme || 0.9 |
|- | |- | ||
|} | |} | ||
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== Version history == | == Version history == | ||
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[[Category:Health]] | [[Category:Health]] | ||
− |