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BiomeDefs\Biomes.xml | BiomeDefs\Biomes.xml | ||
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− | <includeonly>:''Main article: [[Disease]]''</includeonly>{{About|treatable illnesses|physical damage|Injury|chronic health conditions|Ailments}} | + | {{rewrite|reason=Finish table, and standardize all diseases onto a single table. Some missing information. Detail and clarity - see [[Ailments]] though that page not perfect or standardized}} |
+ | <includeonly>:''Main article: [[Disease]]''</includeonly>''{{About|treatable illnesses|physical damage|Injury|chronic health conditions|Ailments}} | ||
− | + | <onlyinclude>[[Colonist]]s sometimes contract diseases. Diseases most often occur through random [[events]] that vary by [[Biomes|biome]] and [[AI_Storytellers#Difficulty|difficulty]]. [[Disease#Infection|Infections]] have a random chance of developing from an [[injury]] regardless of biome.</onlyinclude> | |
− | + | * Note: Infectious diseases are acquired from the world environment, not other "sick" pawns. In RimWorld, no disease is "contagious"; that is, just because a colonist becomes infected with a disease, they are not "carriers" who may make others sick. There are some diseases that are known to strike groups of colonists at the same time (e.g. [[gut worms]]), mimicking an outbreak, but pawns can be safely exposed to another pawn that has flu or plague or any ailment without fear of "catching the disease" from that source. | |
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− | + | ==Effects== | |
+ | Diseases cause infected colonists to suffer symptoms, which can vary from disease to disease. Diseases progress through stages of intensity until either the colonist develops immunity or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms. Diseases are not contagious and do not spread between pawns. | ||
− | + | ==Treatment== | |
+ | At regular intervals, a [[rest]]ing colonist can be treated by a [[Skills#Medicine|doctor]]. This slows the progression of symptoms and for most diseases it is critical to treat the colonist as often as possible. You cannot give a new treatment until 3 hours before the expiry of the previous one, and you can see the remaining time by hovering over the disease in the colonist's '''Health''' tab. The treatment interval varies for each disease. | ||
− | + | '''Treatment Quality''' is determined by a variety of factors, including the doctor's [[skills|skill]] and the quality of [[Doctoring|medicine]] used. Progression of the disease is slowed depending on how good the treatment was. | |
− | + | ||
+ | '''Immunity:''' Colonists will gradually develop immunity to potentially fatal diseases, such as wound infections or [[Disease#plague|plague]]. When immunity reaches 100%, the symptoms will not immediately disappear, but will instead tick backwards towards zero with the colonist no longer needing any treatment. If the disease symptoms progress past 100% before immunity does, the colonist will die. [[Immunity Gain Speed]] is affected by the colonist's food, rest, bed quality, age, and [[blood filtration]]. | ||
+ | |||
+ | '''Blood Filtration''' is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing faster than they would usually. Older colonists are more susceptible to sickness than younger ones. Colonists with only one [[kidney]] have their blood filtration reduced by 50%. | ||
+ | |||
+ | ==Diseases== | ||
+ | Most diseases have the following: | ||
+ | *General Symptoms - initial symptoms that develop in the first few days of being sick. | ||
+ | *Advanced Symptoms - symptoms that set in when the disease progresses for any reason (e.g. being untreated or gets worse). | ||
+ | *Treatment - some illnesses are treatable with medicine, but not all diseases are treatable, especially [[ailments|chronic diseases]]. | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_10 text-left}} | {| {{STDT| c_10 text-left}} | ||
|- | |- | ||
− | ! Disease!! | + | ! Disease!! Fatality Potential !! Description !! Severity !! Symptoms !! Treatment |
|- | |- | ||
− | | [[Infection]] || {{Check}} || | + | | [[Infection]] || {{Check}} || generic infection of individual wounds, fast moving and dangerous, mild symptoms unless extreme || |
− | + | * Per Day Tended: -0.53 | |
− | ** | + | * Per Day Immune: -0.70 |
− | * | + | * Per Day Not Immune: 0.84 |
+ | * Per Day Sick: 0.6441 | ||
+ | * Per Day Not Sick: -0.40 | ||
| | | | ||
− | * Severity: | + | Severity: <0.33 |
− | * | + | * [[Pain]]: +5% |
− | * | + | Severity: >0.33 |
+ | * [[Pain]]: +8% | ||
+ | Severity: >0.78 | ||
+ | * [[Pain]]: +12% | ||
+ | * [[Consciousness]]: {{--|5%}} | ||
+ | Severity: >0.87 | ||
+ | * [[Pain]]: +85% | ||
+ | * [[Consciousness]]: '''Max 10%''' | ||
+ | * [[Breathing]]: {{--|5%}} | ||
| | | | ||
− | * Bed rest | + | * Bed rest |
− | * | + | * Medicine |
+ | * In extreme cases, amputation of the infected body part | ||
|- | |- | ||
− | | [[Flu]] || {{Check}} || '' | + | | [[Flu]] || {{Check}} || ''relatively'' mild, with vomiting, affects [[breathing]] and [[manipulation]] || |
− | + | * [[Consciousness]]: {{--|?%}} | |
− | + | * [[Manipulation]]: {{--|?%}} | |
+ | * [[Breathing]]: {{--|?%}} | ||
| | | | ||
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
− | * | + | * [[Pain]]: ?% |
− | * | + | | |
+ | * Medicine | ||
+ | |- | ||
+ | | [[Malaria]] || {{Check}} || painful, attacks [[blood filtration]] and [[consciousness]]; more common in jungle [[biomes]] || | ||
+ | * [[Consciousness]]: {{--|?%}} | ||
+ | * [[Manipulation]]: {{--|?%}} | ||
+ | * [[Blood Filtration]]: {{--|?%}} | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
| | | | ||
− | * | + | * [[Consciousness]]: {{--|?%}} |
+ | * [[Pain]]: ?% | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
+ | | | ||
+ | * Medicine | ||
|- | |- | ||
− | | [[ | + | | [[Plague]] || {{Check}} || fast moving and ''extremely'' painful || |
− | * | + | * [[Pain]]: ?% |
− | * | + | * [[Consciousness]]: {{--|?%}} |
+ | * [[Manipulation]]: {{--|?%}} | ||
| | | | ||
− | * | + | * [[Pain]]: ?% |
− | * | + | * [[Consciousness]]: {{--|?%}} |
− | * | + | * [[Breathing]]: {{--|?%}} |
| | | | ||
− | * | + | * Medicine |
|- | |- | ||
− | | [[ | + | | [[Sleeping sickness]] || {{Check}} || slow-moving infection that mainly affects [[consciousness]]; native only to [[biome|rainforests and swamps]] || |
− | * | + | * [[Pain]]: 2% |
− | * | + | * [[Consciousness]]: {{--|2%}} |
− | * | + | * [[Manipulation]]: {{--|2%}} |
− | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | |
− | * | + | | |
− | + | * [[Consciousness]]: {{--|?%}} | |
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
− | | | + | * [[Pain]]: ?% |
− | * | + | | |
+ | * Medicine | ||
|- | |- | ||
− | | [[ | + | | [[Blood rot]]{{RoyaltyIcon}} || {{Check}} || blood affliction, easily treated but ''very'' long lasting without [[glitterworld medicine]] || |
− | + | * [[Blood Filtration]]: {{--|?%}} | |
− | + | * [[Blood Pumping]]: {{--|?%}} | |
− | * | + | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? |
− | |||
− | * | ||
− | |||
− | |||
| | | | ||
− | * | + | * [[Blood Filtration]]: {{--|?%}} |
+ | * [[Blood Pumping]]: {{--|?%}} | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} ? | ||
+ | | | ||
+ | * Medicine | ||
+ | * Surgery; {{icon small|Glitterworld medicine}} 10 [[glitterworld medicine]]; [[Skills#Medical |Medical Skill]] 5+ | ||
|- | |- | ||
− | | [[Scaria]] || {{Check}} || | + | | [[Scaria]] || {{Check}} || only affects [[animal]]s, drives them to become [[manhunter]]s, 100% fatal within 5 days if not operated on successfully|| |
− | * | + | * Initial: 0.001 |
− | * | + | | |
− | + | * Berserk ([[Human]]s): MtB 1 Day | |
− | + | * Manhunting (Other [[Animals]]): MtB 1 Day | |
| | | | ||
* Surgery | * Surgery | ||
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**[[Skills#Medical |Medical Skill]] 8+ | **[[Skills#Medical |Medical Skill]] 8+ | ||
|- | |- | ||
− | | [[ | + | | [[Gut worms]] || {{cross}} || non-fatal but painful ailment which doubles hunger rate || |
− | + | * Initial: 0.001 | |
− | |||
− | |||
− | |||
− | || | ||
− | * | ||
− | |||
| | | | ||
+ | * [[Pain]]: +20% | ||
+ | * Vomiting: {{H:title|link=no| The mean, or average, time between occurrences|MtB}} 1 [[time|day]] | ||
+ | * Hunger Rate: +100% | ||
+ | | | ||
* Medicine | * Medicine | ||
− | + | **48hr Tend | |
− | * | + | **Cured at 300% Tend Quality. |
− | * | + | * Stomach replacement |
+ | **[[Bionic stomach]] | ||
+ | **[[Detoxifier stomach]] {{RoyaltyIcon}} | ||
+ | **[[Reprocessor stomach]] {{RoyaltyIcon}} | ||
+ | **[[Nuclear stomach]] {{RoyaltyIcon}} | ||
|- | |- | ||
− | | [[ | + | | [[Muscle parasites]] || {{cross}} || non-fatal, impaired [[manipulation]] and [[movement speed]], significant tiredness || |
− | + | * Initial: 0.001 | |
− | || | ||
− | * | ||
− | |||
| | | | ||
− | * | + | * [[Pain]]: +20% |
− | + | * [[Manipulation]]: {{--|30%}} | |
− | + | * [[Moving]]: {{--|30%}} | |
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− | * | ||
− | * | ||
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* Medicine | * Medicine | ||
− | ** | + | **48hr Tend |
− | + | **Cured at 300% Tend Quality. | |
− | * | ||
− | * | ||
|- | |- | ||
− | | [[ | + | | [[Fibrous mechanites]] || {{cross}} || non-fatal, ''very'' long-lasting, potentially ''very'' painful, significant Tiredness but ''improves'' [[manipulation]], [[movement speed|moving]] and [[blood pumping]]|| |
− | * | + | * Initial: 0.001 |
− | * | + | * Per Day Tended: -1.0 |
− | * | + | * Per Day Not Immune: +0.25 |
− | | | + | | |
− | * | + | * [[Pain]]: +20% |
− | * | + | * Rest Fall Factor: +70% |
+ | * [[Manipulation]]: {{+|50%}} | ||
+ | * [[Moving]]: {{+|50%}} | ||
+ | * [[Blood Pumping]]: {{+|50%}} | ||
+ | Severity: >=0.5 | ||
+ | * [[Pain]]: +60% | ||
+ | * Rest Fall Factor: +100% | ||
+ | * [[Manipulation]]: {{+|50%}} | ||
+ | * [[Moving]]: {{+|50%}} | ||
+ | * [[Blood Pumping]]: {{+|50%}} | ||
| | | | ||
* Medicine | * Medicine | ||
− | **Prevents | + | **48hr Tend |
− | + | **Prevents severity increase only | |
− | * | + | *Disappears after {{ticks|900000}} and {{ticks|1800000}} |
− | |||
|- | |- | ||
− | | [[ | + | | [[Sensory mechanites]] || {{cross}} || non-fatal, ''very'' long-lasting, potentially ''very'' painful, significant Tiredness but ''improves'' [[sight]], [[hearing]], and [[talking]], with some improved [[manipulation]] || |
− | * | + | * Initial: 0.001 |
− | * | + | * Per Day Tended: -1.0 |
− | * | + | * Per Day Not Immune: +0.25 |
− | * | + | | |
− | || | + | * [[Pain]]: +20% |
− | * Severity: | + | * Rest Fall Factor: +70% |
+ | * [[Manipulation]]: {{+|30%}} | ||
+ | * [[Sight]]: {{+|50%}} | ||
+ | * [[Hearing]]: {{+|50%}} | ||
+ | * [[Talking]]: {{+|50%}} | ||
+ | Severity: >=0.5 | ||
+ | * [[Pain]]: +60% | ||
+ | * Rest Fall Factor: +100% | ||
+ | * [[Manipulation]]: {{+|30%}} | ||
+ | * [[Sight]]: {{+|50%}} | ||
+ | * [[Hearing]]: {{+|50%}} | ||
+ | * [[Talking]]: {{+|50%}} | ||
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* Medicine | * Medicine | ||
− | + | **48hr Tend | |
− | ** | + | **Prevents severity increase only |
− | ** | + | *Disappears after {{ticks|900000}} and {{ticks|1800000}} |
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|- | |- | ||
|} | |} | ||
</li><div> | </li><div> | ||
− | == | + | ==Fatal diseases== |
− | + | <!-- This is not strictly "alphabetical"; Infection is first, as it is the most common and not technically a "disease" per se; Scaria is last, as it only affects animals.--> | |
+ | |||
+ | Though not all are technically "diseases", the ailments below all have the potential to kill if not treated adequately. | ||
− | + | ===Infection=== | |
− | + | {{Main|Infection}} | |
− | |||
− | |||
− | + | Not to be confused with "infectious diseases", in RimWorld an "infection" is a specific ailment which can occur in open wounds, frostbite, and burns which have either been left untreated or were treated in unsanitary environments. Progresses and kills rapidly if poorly treated. | |
− | + | General Symptoms: | |
− | + | *Mild pain | |
− | + | *Reduced Consciousness | |
− | * | ||
− | |||
− | * | ||
− | + | Advanced Symptoms: | |
− | * | + | *Loss of Consciousness |
− | + | *Excruciating Pain | |
− | + | *Breathing difficulties | |
− | |||
− | * | ||
− | * | ||
− | + | Treatment: | |
+ | *Medicine | ||
+ | *Amputating the affected part | ||
− | |||
− | === | + | ===Blood rot=== |
− | + | {{Main|Blood rot}} | |
− | + | A bacterial disease that has little effect on host at first, but kills quickly if left untreated. Reduces blood filtration. | |
+ | General Symptoms: | ||
+ | *Reduced Blood Filtration | ||
+ | *Reduced Blood Pumping | ||
+ | *Occasional Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Greatly Reduced Blood Filtration | ||
+ | *Greatly Reduced Blood Pumping | ||
+ | *Frequent Vomiting | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | *Surgery; requiring 10 glitterworld medicine and a doctor of medical skill 5 or above | ||
+ | |||
+ | |||
+ | ===Flu=== | ||
+ | {{Main|Flu}} | ||
+ | |||
+ | Trivial disease that can be caught anywhere. Generally not fatal to healthy colonists. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Reduced Consciousness | ||
+ | *Impaired Manipulation | ||
+ | *Hindered Breathing | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Vomiting | ||
+ | *Mild Pain | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | |||
+ | ===Malaria=== | ||
+ | {{Main|Malaria}} | ||
+ | |||
+ | Disease that can be especially caught in jungles. Reduces blood filtration. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Reduced Blood Filtration | ||
+ | *Slightly reduced Consciousness | ||
+ | *Slightly hindered Manipulation | ||
+ | *Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Loss of Consciousness | ||
+ | *Moderate Pain | ||
+ | *Frequent Vomiting | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | |||
+ | ===Plague=== | ||
+ | {{Main|Plague}} | ||
+ | |||
+ | Somewhat deadly disease that can be caught anywhere. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Moderate Pain | ||
+ | *Somewhat Reduced Consciousness | ||
+ | *Somewhat Reduced Manipulation | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Excruciating Pain | ||
+ | *Loss of Consciousness | ||
+ | *Difficulty in Breathing | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | |||
+ | ===Sleeping sickness=== | ||
+ | {{Main|Sleeping sickness}} | ||
+ | |||
+ | Slow-progressing disease exclusive to the jungles of the RimWorlds. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Trivial Pain | ||
+ | *Moderately reduced Consciousness | ||
+ | *Slightly reduced Manipulation | ||
+ | *Occasional Vomiting | ||
+ | |||
+ | Advanced Symptoms: | ||
+ | *Loss of Consciousness | ||
+ | *Frequent Vomiting | ||
+ | *Moderate Pain | ||
+ | |||
+ | Treatment: | ||
+ | *Medicine | ||
+ | |||
+ | |||
+ | ===Scaria=== | ||
+ | {{Main|Scaria}} | ||
+ | |||
+ | Found in animals only, this disease presents with similar symptoms to [[luciferium]] withdrawal, driving the victim mad, and lethal in 5 days from contraction. | ||
+ | |||
+ | If a creature expires from this disease, their corpse has a high chance to be rotten and not able to be butchered. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Manhunting in animals (''mtB 1 day'') | ||
+ | *Berserk in humanoids (''mtB 1 day'') | ||
+ | |||
+ | Treatment: | ||
+ | *Surgery; requiring 3 medicine and a doctor of medical skill 8 or above | ||
+ | |||
+ | ==Non-fatal== | ||
+ | These diseases cannot kill the colonist but can hamper effectiveness. | ||
+ | |||
+ | ===Gut worms=== | ||
+ | {{:Gut worms}} | ||
+ | |||
+ | |||
+ | ===Muscle parasites=== | ||
+ | {{:Muscle parasites}} | ||
+ | |||
+ | |||
+ | ===Fibrous mechanites=== | ||
+ | {{:Fibrous mechanites}} | ||
+ | |||
+ | |||
+ | ===Sensory mechanites=== | ||
+ | {{:Sensory mechanites}} | ||
+ | |||
+ | ===Paralytic abasia=== | ||
+ | {{Main|Paralytic abasia}} | ||
+ | |||
+ | ==Disease frequency== | ||
+ | |||
+ | === Disease frequency by [[AI_Storytellers#Difficulty|difficulty]] === | ||
{| {{STDT| c_08 text-center}} | {| {{STDT| c_08 text-center}} | ||
− | ! Difficulty !! Disease interval multiplier | + | ! [[AI_Storytellers#Difficulty|Difficulty]] !! Disease interval multiplier |
|- | |- | ||
| Peaceful || 3 | | Peaceful || 3 | ||
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|} | |} | ||
− | === Disease frequency by [[biomes]] === | + | === Disease frequency by [[Biomes|biomes]] === |
+ | |||
{{stub|section=1|reason = Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.}} | {{stub|section=1|reason = Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.}} | ||
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[[Category:Health]] | [[Category:Health]] | ||
− |