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− | {{ | + | {{infobox main| |
− | | name = Denture | + | |name = Denture |
− | | image = | + | |image = Artificial Organ.png|Denture |
− | | type = Medical Items | + | |type = Medical Items |
− | | type2 = Body Parts | + | |type2 = Body Parts |
− | | description = An installed denture. | + | |description = An installed denture. |
− | | class = Medieval | + | |class = Medieval |
+ | |resources to make = | ||
| max hit points base = | | max hit points base = | ||
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}} | }} | ||
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− | + | The '''Denture''' is a body part replacement for loss of the jaw. | |
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− | + | Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. | |
− | + | Body purists will get a mood penalty from having a denture installed. | |
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− | + | == Acquisition == | |
− | + | Dentures require no previous work to turn into a prosthesis before installation. Instead, ordering a [[Health#Operations|surgical operation]] on a pawn will install them with only the usual consumption of medicine, nothing else. | |
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− | + | == Analysis == | |
− | + | Dentures have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. | |
− | + | Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. | |
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− | + | Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value. | |
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− | Dentures | + | Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. |
− | + | Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus dentures should be installed on any colonist with that issue. As they trigger the transhumanist mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied. | |
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− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category: | + | [[Category: Medical Item]] |
+ | [[Category:Body Part]] |