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{{Infobox main
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{{Define|Body Part
| name = Denture
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| image = Organ
| image = Medicine industrial a.png
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| always haulable = true
| type = Medical Items
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| def name = Denture
| type2 = Body Parts
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| description =
| description = An installed denture.
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| graphic class = Graphic_Single
| class = Medieval
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| graphic path = Things/Item/BodyPart/Prosthetic
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| is body part = true
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| label = denture
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| parent name = BodyPartBase
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| path cost = 10
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| selectable = true
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| thing class = ThingWithComps
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| ticker type = Never
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| use hit points =
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| flammability base =
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| market value base =
 
| max hit points base =  
 
| max hit points base =  
| tradeTags = TechHediff
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|mass =  
| techHediffsTags = Poor
 
 
}}
 
}}
{{Info|'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}}
 
  
== Acquisition ==
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The Denture is a body part replacement for lost of the jaw. It is the only prosthetic that is not boxed and always available.
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the [[Health#Operations|surgical operation]] on a pawn to install them and the condition will be applied.
 
  
== Summary ==
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Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them.
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}}
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Body purists will get a mood penalty from having a denture installed.
Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of {{--|36%}} Talking and {{--|28%}} Eating when replacing a healthy jaw.  
 
  
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill.
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{{nav/body_parts}}
* [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from [[pain]] or [[disease|sickness]], will directly affect both chances.
 
* Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately {{--|14%}}. {{Check Tag|Verify|All values are from before the addition of tongue and the resulting change in body part importance}}
 
  
Installing dentures results in {{--|19%}} character quality and thus a 19% reduction in the affected individual's pawn value.
 
  
As an artificial part, dentures will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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[[Category:Body Part]]
 
 
=== Installation ===
 
Installing the part requires {{Ticks|1500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the medicine will be destroyed.{{Check Tag|Verify}}
 
 
 
== Analysis ==
 
Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.
 
 
 
Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
 
 
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
 
 
{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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