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| techHediffsTags = Poor
 
| techHediffsTags = Poor
 
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{{Info|'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}}
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{{Info|'''Denturess''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}}
  
 
== Acquisition ==
 
== Acquisition ==
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Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.  
 
Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.  
  
Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
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Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artifical parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
  
 
== Version history ==
 
== Version history ==

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