Editing Denture
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main| |
| name = Denture | | name = Denture | ||
− | | image = Medicine | + | | image = Medicine.png|Denture |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
Line 10: | Line 10: | ||
| techHediffsTags = Poor | | techHediffsTags = Poor | ||
}} | }} | ||
− | {{Info|''' | + | {{Info|'''Denturess''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}} |
== Acquisition == | == Acquisition == | ||
Line 17: | Line 17: | ||
== Summary == | == Summary == | ||
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}} | {{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}} | ||
− | Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring | + | Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 80% Talking and ?%{{Check Tag|Value?}} Eating and, or a loss of 20% Talking and ?%{{Check Tag|Value?}} Eating when replacing a healthy jaw. |
− | These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. | + | These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. {{Check Tag|Verification|All values are from before the addition of tongue and the resulting change in body part importance}} |
− | |||
− | |||
− | Installing dentures results in | + | Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value. |
− | As an artificial part, dentures will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait. | + | As an artificial part, dentures will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. |
+ | ===Installation=== | ||
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|1500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | |||
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | |||
− | If the operation fails, the | ||
== Analysis == | == Analysis == | ||
Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. | Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. | ||
− | Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if | + | Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if they had no other artifical parts. However, a denture's debuff will be permanent unless a healer mech serum is applied. (after the denture is removed). |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |