Difference between revisions of "Damage per Second"

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m (Updated DPS formula, blast radius removed for now.)
m (→‎Calculation: Updated formula in preparation with messing with maths)
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
  
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===Maximum DPS===
  
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This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
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{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
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===Real DPS===
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This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
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{{math|big=1|Real DPS {{=}} Max DPS × Average Accuracy }}
  
  

Revision as of 01:27, 6 April 2015

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.

So in short, this formula doesn't account for:

  • Accuracy/Misses
  • Miss Radius
  • Blast Radius

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }



Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy



Numbers are rounded to two decimal places for readability.