Editing Damage
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Damage is made up of 3 major components: | Damage is made up of 3 major components: | ||
− | *Armor Categories, which define what [[ | + | *[[Armor Categories]], which define what [[armor]] protects against. |
*[[Damage Types]], which defines what damage does what [[injury]]. | *[[Damage Types]], which defines what damage does what [[injury]]. | ||
*[[Health Difficulties]], which defines that the consequences are of an injury.</onlyinclude> | *[[Health Difficulties]], which defines that the consequences are of an injury.</onlyinclude> | ||
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==Armor Categories== | ==Armor Categories== | ||
− | + | Armor protects against certain things. Cross-reference this with the [[Damage Types|damage types]] table to see what's category protects what. | |
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− | How much protection armor gives is determined by its '''armor rating'''. | + | How much protection armor gives is determined by its '''armor rating'''. |
− | + | *Each point of armor from 1 - 50% reduces damage by 1%. | |
− | + | *Each point of armor between 51 - 100% provides a 1% chance to not take damage. | |
− | + | *Each point of armor beyond 100% reduces damage by 0.25% and gives a 0.25% chance to not take damage. | |
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− | + | {{:Armor Categories}} | |
==Damage Types== | ==Damage Types== |