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If a room is colder than its surroundings, then heat will leak inside. Heat leaks in more when pawns open [[door]]s. You can create an "airlock" with multiple doors; as one door is opened, the next closes, which keeps heat out. If using [[autodoor]]s, make sure to leave enough space between each one. You may want to set a cooler a few degrees below {{Temperature|0}} to keep a slight buffer against temperature gains from opening doors, cooler breakdowns, power outages, etc.  
 
If a room is colder than its surroundings, then heat will leak inside. Heat leaks in more when pawns open [[door]]s. You can create an "airlock" with multiple doors; as one door is opened, the next closes, which keeps heat out. If using [[autodoor]]s, make sure to leave enough space between each one. You may want to set a cooler a few degrees below {{Temperature|0}} to keep a slight buffer against temperature gains from opening doors, cooler breakdowns, power outages, etc.  
  
During a [[heat wave]], or inside harsh [[biome]]s, like a Desert, coolers are useful to regulate pawn temperature. Too far beyond a pawn's [[Maximum Comfortable Temperature]] will make them vulnerable to [[heat stroke]] and gives the [[Mood#Hot|''Hot'']] negative moodlet. Having a bedroom above {{Temperature|26}} gives colonists the [[Mood#Slept_in_the_heat|''Slept in the heat'']] negative moodlet; [[apparel]] does not alter this fact.
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During a [[heat wave]], or inside harsh [[biome]]s, like a Desert, coolers are useful to regulate pawn temperature. Too far beyond a pawn's [[Maximum Comfortable Temperature]] will make them vulnerable to [[heat stroke]] and gives the [[Mood#Hot|''Hot'']] negative moodlet. Having a bedroom above {{Temperature|26}} gives colonists the [[Mood#Slept_in_the_heat|''Slept in the heat'']] negative moodlet; [[clothing]] does not alter this fact.
  
 
=== Hot side ===
 
=== Hot side ===

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