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{{Infobox main|temperature
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{{infobox main|temperature|
 
| name = Cooler
 
| name = Cooler
| image = Cooler south.png
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| image = Cooler.png
 
| type = Building
 
| type = Building
 
| type2 = Temperature
 
| type2 = Temperature
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| cover = 1
 
| cover = 1
 
| terrain affordance = Medium
 
| terrain affordance = Medium
| heatpersecond = -21
 
 
| flammability = 0.7
 
| flammability = 0.7
 
| research = Air conditioning
 
| research = Air conditioning
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{{Info|The '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side.  This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.}}
 
{{Info|The '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side.  This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.}}
  
They are the high-tech upgrade to [[passive cooler]]s, requiring research and power, but not limited to low of {{Temperature|17}} and thus capable of refrigerating or freezing food.
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They are the high-tech upgrade to [[passive cooler]]s, requiring research and power, but not limited to low of {{temperature|17}} and thus capable of refrigerating or freezing food.
  
== Acquisition ==
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==Acquisition==
Constructing a cooler requires [[Research#Air_Conditioning|Air Conditioning]] to be researched, which [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
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Constructing a passive cooler requires [[Research#Air_Conditioning|Air Conditioning]] to be researched, which [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
  
== Summary ==
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==Summary==
Coolers take the place of a [[wall]] tile. If [[power]]ed, they will cool their front side (shown by a blue tile on placement), and conversely, will heat their back side (red tile). The cooler must not be blocked on either side, and rooms must be enclosed with a mostly complete [[roof]] in order to actually be cooled/heated. Coolers will attempt to cool the room to its target temperature, though surrounding heat and the room's size may make this impossible. See the [[temperature]] page for more details.
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Coolers take the place of a [[wall]] tile. If [[power]]ed, they will cool their front side (shown by a blue tile on placement), and conversely, will heat their back side (red tile). The cooler must not be blocked on either side, and rooms must be enclosed with a mostly complete roof in order to actually be cooled/heated. Coolers will attempt to cool the room to its target temperature, though surrounding heat and the room's size may make this impossible. See the [[temperature]] page for more details.
  
Coolers have two states of power consumption: high and low.
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Coolers have two states of power consumption: low and high. A cooler that is actively cooling a room will consume 200W (high power), regardless of the thermostat setting. Once the goal temperature is reached, the cooler will transition to its low power state where it only uses 20W. If the room's surroundings are warmer, then the room will constantly be heating (and low power mode won't be sustained). If you have multiple coolers in a room, you can exploit this by having each cooler be 1 degree lower than the last - one will actively cool the room, while the others will be in low power state.
*A cooler that is actively cooling consumes 200W (high power).
 
*If the target temperature is reached, a cooler consumes 20 W (low power).
 
  
If the room's surroundings are warmer, then the room constantly needs cooling, and a cooler remains at high power. If you have multiple coolers in a room, you can exploit this by having each cooler be 1 degree lower than the last - one will actively cool the room, while the others will be in low power state.
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Coolers can theoretically cool 1800 degrees, total - 1 tile by 1800 degrees, 50 tiles by 36 degrees - but this is before considering outside temperature. Simple playtesting reveals that with an exterior temperature of {{Temperature|27|38}}, a single cooler can cool a room with a 10x10 exterior to a minimum temperature of {{Temperature|10|16}}. Under these conditions, 2-3 coolers were required to maintain a constant (frozen) {{Temperature|-1|0}} within the same space.
 
 
Coolers can theoretically cool 1800 degrees Celsius, total - 1 tile by 1800 degrees, 50 tiles by 36 degrees - but this is before considering outside temperature. Simple playtesting reveals that with an exterior temperature of {{Temperature|27|38}}, a single cooler can cool a room with a 10x10 exterior to a minimum temperature of {{Temperature|10|16}}. Under these conditions, 2-3 coolers were required to maintain a constant (frozen) {{Temperature|-1|0}} within the same space.
 
  
 
== Analysis ==
 
== Analysis ==
Coolers are often required to create freezers. Perishable items will spoil if not kept cool. Cold temperatures will slow down spoiling, until the freezing point, a temperature of {{Temperature|0}}, which prevents spoilage completely.  In many warmer [[biomes]], spoilage is a major obstacle in maintaining a food supply, and thus freezer construction is generally considered a high priority.
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Coolers are often required to create '''freezers'''. Perishable items will spoil if not kept cool. Cold temperatures will slow down spoiling, until the freezing point, a temperature of {{Temperature|0}}, which prevents spoilage completely.  In many warmer [[biomes]], spoilage is a major obstacle in maintaining a food supply, and thus freezer construction is generally considered a high priority.
  
 
If a room is colder than its surroundings, then heat will leak inside. Heat leaks in more when pawns open [[door]]s. You can create an "airlock" with multiple doors; as one door is opened, the next closes, which keeps heat out. If using [[autodoor]]s, make sure to leave enough space between each one. You may want to set a cooler a few degrees below {{Temperature|0}} to keep a slight buffer against temperature gains from opening doors, cooler breakdowns, power outages, etc.  
 
If a room is colder than its surroundings, then heat will leak inside. Heat leaks in more when pawns open [[door]]s. You can create an "airlock" with multiple doors; as one door is opened, the next closes, which keeps heat out. If using [[autodoor]]s, make sure to leave enough space between each one. You may want to set a cooler a few degrees below {{Temperature|0}} to keep a slight buffer against temperature gains from opening doors, cooler breakdowns, power outages, etc.  
  
During a [[heat wave]], or inside harsh [[biome]]s, like a Desert, coolers are useful to regulate pawn temperature. Too far beyond a pawn's [[Maximum Comfortable Temperature]] will make them vulnerable to [[heat stroke]] and gives the [[Mood#Hot|''Hot'']] negative moodlet. Having a bedroom above {{Temperature|26}} gives colonists the [[Mood#Slept_in_the_heat|''Slept in the heat'']] negative moodlet; [[apparel]] does not alter this fact.
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During a [[heat wave]], or inside harsh [[biome]]s like a ''desert'', coolers are useful to regulate pawn temperature. Too far beyond a pawn's [[Maximum Comfortable Temperature]] will make them vulnerable to [[heat stroke]] and gives the [[Mood#Hot|''Hot'']] negative moodlet. Having a bedroom above {{Temperature|26}} gives colonists the [[Mood#Slept_in_the_heat|''Slept in the heat'']] negative moodlet, regardless of comfortable temperature.
 
 
=== Hot side ===
 
[[File:Freezer chimney.png|thumb|left|250px|Freezer using a 1x1 "chimney".<br>A small, unroofed area to let the heat out.]]
 
The hot side is rarely useful. It could be used for heating a base when the outdoors temperature is uncomfortably cold, but not freezing - specifically, between {{Temperature|1|16}}. This isn't recommended if the outdoors temperature often goes above {{Temperature|20}}; otherwise, the cooler will make your colony unbearably hot when you actually need the freezing. You could also point the hot side at a [[sun lamp#Analysis|greenhouse]], supplementing [[heater]]s during the cool-but-not-freezing season.
 
 
 
Regardless, the hot side must be accounted for. Without a way to exhaust the heat, it will leak back to the cooler room, making it hard to actually cool. Pointing the cooler's hot side outdoors would be the simplest way to do so.
 
  
Alternatively, you can point the hot side to a "chimney", an unroofed, 1x1 or so room. Unroofed rooms will always maintain the outside temperature, meaning that the cooler's hot side is completely mitigated by a chimney. In the picture to the left, a [[fence]] is used to prevent [[drop pod]]s ([[comms console|orbital trader]] and [[Raider#Mid-base drop pods|raider]]) from landing inside.
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The hot side is rarely useful, but must be accounted for. If a cooler is pointing in a room, it may heat the room to uncomfortable temperatures, making the cooled room more difficult to freeze. It is recommended to point coolers outside of your base. Alternatively, you can point the hot side to a 1x1 room that's unroofed, as unroofed rooms will always have the outside temperature.  
  
{{clear}}
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The heating side may be useful when the outdoors temperature is uncomfortably cold, but not freezing - specifically, between {{Temperature|1|16}}. But in practice, if the outdoors temperature often goes above {{Temperature|20}}, you don't want to point it at your colony. Otherwise, the cooler will make your colony unbearably hot when you actually need the freezing.
  
== Further test results ==
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==Further test results==
* Outdoor temp: {{Temperature|46}}
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* Outdoor temp: {{temperature|46}}
 
: Room size (inside): 5x5     
 
: Room size (inside): 5x5     
 
: (outer dimension single wall): 6x6
 
: (outer dimension single wall): 6x6
 
: Cooler: 1
 
: Cooler: 1
: = Temperature: {{Temperature|-3|-2}}
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: = Temperature: {{temperature|-3|-2}}
  
* Outdoor temp: {{Temperature|46}}
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* Outdoor temp: {{temperature|46}}
 
: Room size (inside): 5x5
 
: Room size (inside): 5x5
 
: (outer dimension <u>double</u> walls) :7x7   
 
: (outer dimension <u>double</u> walls) :7x7   
 
: Cooler: 1
 
: Cooler: 1
: = Temperature: {{Temperature|-14|-12}}
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: = Temperature: {{temperature|-14|-12}}
  
 
: Note: The 4 outer corner nor the 4 inner corner walls seem to matter. The material doesn´t seem to matter either.
 
: Note: The 4 outer corner nor the 4 inner corner walls seem to matter. The material doesn´t seem to matter either.
 
== Gallery ==
 
<gallery>
 
Cooler south.png|Facing south
 
Cooler north.png|Facing north
 
Cooler east.png|Facing east
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
*[[Version/0.8.657|0.8.657]] - Added
 
*[[Version/0.8.657|0.8.657]] - Added
  
{{Nav|temperature}}
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{{nav|temperature}}
 
[[Category:Temperature]]
 
[[Category:Temperature]]

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