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{{Infobox main|structure
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{{stub}}{{infobox main|structure|
| name = Column
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|name = Column
| image = Column.png
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|image = Column.png
| imagesize = 128px
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|imagesize = 128px
| description = A column capable of holding a roof. Does not block sight or movement and looks quite nice.
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|description = A column capable of holding a roof. Does not block sight or movement and looks quite nice.
| type = Building
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|type = Building
| type2 = Structure
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|type2 = Structure
| placeable = true
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|placeable = true
| path cost = 0
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|path cost = 0
| passability = pass through only
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|passability = pass through only
| cover = 0.25
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|cover = 0.25
| minifiable = false
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|minifiable = false
| size = 1 ˣ 1
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|size = 1 ˣ 1
| rotatable = false
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|rotatable = false
| flammability = 1
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|flammability = 1
 
| mass base = 10
 
| mass base = 10
| hp = 160
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|hp = 160
| beauty = 5
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|beauty = 5
| terrain affordance = light
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|terrain affordance = light
| styledominance = 10
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|styledominance = 10
| work to make = 750
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|work to make = 750
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 20
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|resource 1 amount = 20
}}{{Info|'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,}}
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}}{{Info|'''Columns''' are passable structures primarily used to hold up roofs}}
  
== Acquisition ==
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Columns are  capable of supporting [[roof]]ing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.
Columns require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
 
  
== Summary ==
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In this way they are similiar to [[wall]]s. In contrast to walls, they provide significantly less [[cover]], can be shot over/through, don't block [[LoS]] or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a [[wall]].
Columns can hold [[roof]]s up to 6 tiles away in all directions, like a [[wall]]. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor [[beauty]] increase.
 
  
Columns can't usually be stood on, similar to a [[fence]] or [[barricade]]. Columns do not block [[LoS]], can be walked through without slowing anyone down, and provide 25% [[cover]] for pawns shooting behind them.
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Columns are built and repaired by colonists assigned to [[Menus#Work_types|Construct]]. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.
  
=== Requirements ===
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They are required for [[Titles|Nobles]]{{RoyaltyIcon}} of Knight or above.
Columns are needed to satisfy the requirements of a [[ritual room]]{{IdeologyIcon}} or [[throne room]] {{RoyaltyIcon}} (for [[titles|nobles]] Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.
 
  
== Analysis ==
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==Acquisition==
For holding up a roof, it's usually better to just create a lone [[wall]], which supports the same number of roof tiles and costs 4x less. Columns provide less cover for [[raider]]s, can be walked over, and don't block the radius of [[orbital trade beacon]]s. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.
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Columns require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
 
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==Analysis==
Like [[sandbag]]s, [[barricade]]s, and [[fence]]s, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in [[killbox]]es when you can directly fire on raiders passing through. Unlike the aforementioned structures, columns do not slow down pawns walking through, which may also be helpful. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.
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Columns are useful for stockpiles as they do not block the radius of [[Orbital trade beacon]]s, unlike [[wall]]s. On the other hand, they are 4 times more expensive.
 
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{{Building Material Table}}
{{Building Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
<gallery>
 
Column.png          |Base variant
 
Spikecore column.png|Spikecore variant
 
Morbid column.png  |Morbid variant
 
Rustic column.png  |Rustic variant
 
Totemic column.png  |Totemic variant
 
Techist column.png  |Techist variant
 
</gallery>
 
  
== Version history ==
 
* ? - Added.
 
  
{{Nav|structure|wide}}
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{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]

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