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{{Infobox main|structure
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{{infobox main|structure|
 
| name = Column
 
| name = Column
 
| image = Column.png
 
| image = Column.png
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
}}{{Info|'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,}}
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}}{{Info|'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s}}
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
Columns can hold [[roof]]s up to 6 tiles away in all directions, like a [[wall]]. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor [[beauty]] increase.
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Columns can hold [[roof]]s up to 6 tiles away in all directions, like a [[wall]]. If a roof is unsupported, then it will instantly fall, injuring and possibly killing anything below. Columns also provide a minor [[beauty]] increase.
  
Columns can't usually be stood on, similar to a [[fence]] or [[barricade]]. Columns do not block [[LoS]], can be walked through without slowing anyone down, and provide 25% [[cover]] for pawns shooting behind them.
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Columns can't usually be stood on, like a [[fence]] or [[barricade]]. Columns do not block [[LoS]], can be walked through without slowing anyone down, and provide 25% [[cover]] for pawns shooting behind them.
  
 
=== Requirements ===
 
=== Requirements ===
Columns are needed to satisfy the requirements of a [[ritual room]]{{IdeologyIcon}} or [[throne room]] {{RoyaltyIcon}} (for [[titles|nobles]] Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.
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Columns are needed to satisfying the requirements of a ritual room{{IdeologyIcon}} or throne room {{RoyaltyIcon}} (for [[titles|nobles]] Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.
  
 
== Analysis ==
 
== Analysis ==
For holding up a roof, it's usually better to just create a lone [[wall]], which supports the same number of roof tiles and costs 4x less. Columns provide less cover for [[raider]]s, can be walked over, and don't block the radius of [[orbital trade beacon]]s. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.
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For holding up the roof, it's usually better to just create a lone [[wall]], which supports the same amount of tiles and costs 4x less. Columns provide less cover for [[raider]]s, can be walked over, and don't block the radius of [[orbital trade beacon]]s. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.
  
Like [[sandbag]]s, [[barricade]]s, and [[fence]]s, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in [[killbox]]es when you can directly fire on raiders passing through. Unlike the aforementioned structures, columns do not slow down pawns walking through, which may also be helpful. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.
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Like [[sandbag]]s, [[barricade]]s, and [[fence]]s, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in [[killbox]]es when you can directly fire on raiders passing through. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.
  
{{Building Stats Table}}
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{{Building Material Table}}
  
 
== Styles ==
 
== Styles ==
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* ? - Added.
 
* ? - Added.
  
{{Nav|structure|wide}}
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{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]

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