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{{Infobox main|weapon
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<onlyinclude>
| name = Club
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{{infobox main|weapon|
| image = Club.png
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|name = Club
| type = Equipment
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|image = Club.png|Club
| type2 = Weapons
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|type = Equipment
| tech level = Neolithic
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|type2 = Weapons
| description = A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
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|description = "The oldest human weapon - a shaped piece of wood for bashing enemies to death. Primitive but effective."
| class = Neolithic
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|class = Neolithic
| meleeattack1dmg = 9
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|damage = 11
| meleeattack1type = poke
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|range = 1
| meleeattack1part = handle
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|mode = Melee
| meleeattack1cool = 2
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|warmup = 0
| meleeattack1ap = 13
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|cooldown = 144
| meleeattack2dmg = 14
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|DPS = DPS
| meleeattack2type = blunt
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|sell = 40 x Material Value
| meleeattack2part = head
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|damage type=Blunt
| meleeattack2cool = 2
 
| meleeattack2ap = 21
 
| MeleeWeaponAverageDPS = 6.27
 
| MeleeWeaponAverageAP = 19
 
| mode = Melee
 
| damage type = Blunt
 
| production facility 1 = Crafting spot
 
| production facility 2 = Fueled smithy
 
| production facility 3 = Electric smithy
 
| resource 1 = Stuff
 
| resource 1 amount = 40
 
| stuff tags = Metallic, Woody, Stony
 
| work to make = 1200
 
| mass base = 2
 
| weaponTags = NeolithicMeleeBasic
 
| has quality = False
 
 
}}
 
}}
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
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</onlyinclude>
  
== Acquisition ==
 
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops.
 
  
== Analysis ==
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The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and outlanders too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern descendant - the [[Mace]], but has a slightly longer cooldown time.
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again.  
 
  
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material.
 
  
{{Weapon Stats Table}}
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==Gameplay Overview==
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As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability...
  
== Styles ==
 
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
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{| {{STDT| c_12 text-center}}
Club.png|Base variant
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!Materials
HoraxianClub.png|Horaxian{{AnomalyIcon}}
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!Wood
</gallery>
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!Stone
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!Steel
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!Plasteel
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!Silver
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!Gold
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!Uranium
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!Jade
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|-
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|Damage
 +
|9
 +
|11
 +
|11
 +
|11
 +
|12
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|13
 +
|15
 +
|17
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|- newline
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|Cooldown
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|2.16s
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|3.24s
 +
|2.4s
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|1.92s
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|2.4s
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|2.64s
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|3.24s
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|2.64s
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|- newline
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|DPS (to 3 dp)
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|'''4.167'''
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|'''3.395'''
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|'''4.583'''
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|'''5.729'''
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|'''5'''
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|'''4.924'''
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|'''4.63'''
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|'''6.439'''
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|}
  
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
* Beta 18 - clubs no longer generate with a quality value.
 
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 
<gallery>
 
Club Old.png|Texture prior to 1.5
 
</gallery>
 
  
{{Nav|weapon|wide}}
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DPS figures that are '''bold''' are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]
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===Mace vs. Club===
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It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...
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{| {{STDT| c_12 text-center}}
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!Weapons
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!Jade Club
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!Plasteel Mace
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!Silver Mace
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|-
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|Damage
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|17
 +
|11
 +
|12
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|- newline
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|Cooldown
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|2.64s
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|1.68s
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|2.1s
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|- newline
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|DPS (to 3 dp)
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|6.439
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|6.548
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|5.714
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|}
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As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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