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− | {{Ideology}} | + | {{Ideology}}{{Stub}}{{infobox main |
− | {{ | + | |name = Broadwrap |
− | | name = Broadwrap | + | |image = Broadwrap.png|Broadwrap |
− | | image = Broadwrap.png | + | |description = "Wrapped fabric sheets that loosely cover the wearer's head and shoulders." |
− | | description = Wrapped fabric sheets that loosely cover the wearer's head and shoulders. | + | |type = Gear |
− | | type = Gear | + | |type2 = Clothing |
− | | type2 = Clothing | + | |hp = 80 |
− | + | | production facility 1= Hand tailor bench | |
− | | hp = 80 | + | | production facility 2= Electric tailor bench |
− | | production facility 1 = Hand tailor bench | + | |work to make = 1800 |
− | | production facility 2 = Electric tailor bench | + | |resource 1 = Stuff |
− | | work to make = 1800 | + | |resource 1 amount = 30 |
− | + | |stuff tags = Fabric | |
− | | resource 1 = Stuff | + | |insulationheatfactor = 0.2 |
− | | resource 1 amount = 30 | + | |insulationcoldfactor = 0.2 |
− | | stuff tags = Fabric | + | |armorsharpfactor= 0.25 |
− | | insulationheatfactor = 0.2 | + | |armorbluntfactor= 0.25 |
− | | insulationcoldfactor = 0.2 | + | |armorheatfactor= 0.25 |
− | | armorsharpfactor = 0.25 | + | |coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder |
− | | armorbluntfactor = 0.25 | + | |layer = Headgear |
− | | armorheatfactor = 0.25 | + | |mass base = 0.10 |
− | |||
− | | coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | ||
− | | layer = Headgear | ||
− | | mass base = 0.10 | ||
− | |||
| thingCategories = Headgear | | thingCategories = Headgear | ||
| tags = Neolithic | | tags = Neolithic | ||
− | |||
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
− | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides | + | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides most insulation and good protection for [[clothing]] based headwear, and covers the entire head, neck and shoulders of the wearer. |
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | Broadwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each broadwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps. |
− | == Summary == | + | ==Summary== |
− | The broadwrap is unusual in that it occupies the [[ | + | The broadwrap is unusual in that it occupies the [[Clothing Layers|Headgear layer]] and covers, not only the entire head, but the [[Table of Human Body Parts|neck and shoulders]] as well. This allows it to stack protection to those body parts with non-Headgear layer items, including [[duster]]s, [[flak vest]]s, and [[power armor]]. |
Also note that this layer-coverage combination means it is the only item that conflicts with the [[slave collar]] as of [[Version/1.3.3117|1.3.3117]], as the collar also covers the neck and occupies the Headgear layer. | Also note that this layer-coverage combination means it is the only item that conflicts with the [[slave collar]] as of [[Version/1.3.3117|1.3.3117]], as the collar also covers the neck and occupies the Headgear layer. | ||
− | + | ==Analysis== | |
+ | In coverage of the body, being the only headwear to cover both shoulders, it offers the most complete coverage of all options. Minus some late game armor helmets, no other headwear is as kinetically protective. | ||
− | + | The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier. | |
− | + | It is highly protective, providing a 0.25 towards sharp and blunt AC, where the bowler, cowboy hat and war veil all provide 0.2. But it offers no additional special qualities, such as a bowler or cowboy hats % bonus to social or war veils pain threshold % increase. | |
− | |||
− | + | It must be made of a Fabric textile, unlike some of the other commonly used options, namely the Bowler and Cowboy hat. For a non-Fabric alternative the visage mask offers less coverage, but a higher 0.3 modifier. It is unknown (by this poster) how quality and materials effect comparative scaling. | |
− | + | Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors. | |
+ | {{Apparel Material Table}} | ||
− | + | ==Version History== | |
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− | == Version | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |