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{{Ideology}}
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{{Ideology}}{{infobox main
{{Infobox main
 
 
| name = Broadwrap
 
| name = Broadwrap
 
| image = Broadwrap.png
 
| image = Broadwrap.png
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| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 1800
 
| work to make = 1800
| work speed stat = General Labor Speed
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| resource 1 amount = 30
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| insulationheatfactor = 0.2
 
| insulationheatfactor = 0.2
 
| insulationcoldfactor = 0.2
 
| insulationcoldfactor = 0.2
| armorsharpfactor = 0.25
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| armorsharpfactor= 0.25
| armorbluntfactor = 0.25
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| armorbluntfactor= 0.25
| armorheatfactor = 0.25
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| armorheatfactor= 0.25
| lifestage = Child, Adult
 
 
| coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
 
| coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.10
 
| mass base = 0.10
| has quality = true
 
 
| thingCategories = Headgear
 
| thingCategories = Headgear
 
| tags = Neolithic
 
| tags = Neolithic
| tradeTags = Clothing
 
 
| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}} [[Leathers]] cannot be used to craft broadwraps.
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Broadwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each broadwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
  
 
== Summary ==
 
== Summary ==
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As both the [[face mask]] {{BiotechIcon}} and the broadwrap cover the jaw's headgear layer, they cannot be worn together.
 
As both the [[face mask]] {{BiotechIcon}} and the broadwrap cover the jaw's headgear layer, they cannot be worn together.
  
{{Apparel Stats Table}}
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{{Apparel Material Table}}
  
 
== Protection charts ==
 
== Protection charts ==
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
! Sharp Armor !! Blunt Armor !! Heat Armor
 
! Sharp Armor !! Blunt Armor !! Heat Armor
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Hyperweave Broadwrap (Sharp)  | set1armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}}
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|set1name= Hyperweave Broadwrap (Sharp)  | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}}
| set2name = Devilstrand Broadwrap (Sharp)  | set2armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
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|set2name= Devilstrand Broadwrap (Sharp)  | set2armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
| set3name = Steel Simple Helmet (Sharp)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
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|set3name= Steel Simple Helmet (Sharp)    | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
| set4name = Plasteel Simple Helmet (Sharp) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}}
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|set4name= Plasteel Simple Helmet (Sharp) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}}
 
}}
 
}}
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Hyperweave Broadwrap (Blunt)  | set1armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}}
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|set1name= Hyperweave Broadwrap (Blunt)  | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}}
| set2name = Devilstrand Broadwrap (Blunt)  | set2armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
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|set2name= Devilstrand Broadwrap (Blunt)  | set2armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
| set3name = Steel Simple Helmet (Blunt)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
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|set3name= Steel Simple Helmet (Blunt)    | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
| set4name = Plasteel Simple Helmet (Blunt) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}}
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|set4name= Plasteel Simple Helmet (Blunt) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}}
 
}}
 
}}
 
| '''Effective Damage (%)'''
 
| '''Effective Damage (%)'''
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* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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