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− | {{infobox main| | + | {{stub}}{{infobox main| |
| name = Bionic tongue | | name = Bionic tongue | ||
| image = Health item bionic.png|Bionic tongue | | image = Health item bionic.png|Bionic tongue | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting. | | description = An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting. | ||
+ | | class = Spacer | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
| research = Bionic replacements | | research = Bionic replacements | ||
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== Acquisition == | == Acquisition == | ||
{{Stub|section=1|reason=Who can they be bought from and are they ever offered as quest rewards?}} | {{Stub|section=1|reason=Who can they be bought from and are they ever offered as quest rewards?}} | ||
− | Bionic tongues can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] | + | Bionic tongues can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}} |
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<!-- Copied from other Bionics, but idk if they are actually available from these avenues. When someone does check each element, the format should be similar to this, though obviously with only the relevant sections retained and/or added. | <!-- Copied from other Bionics, but idk if they are actually available from these avenues. When someone does check each element, the format should be similar to this, though obviously with only the relevant sections retained and/or added. | ||
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They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. | They can also be [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. They are also sometimes offered as a [[quest]] reward. | ||
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== Summary == | == Summary == | ||
− | {{ | + | {{stub|section=1}} |
− | + | Summary stuff goes here | |
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− | + | ===Installation=== | |
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
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− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | + | == Analysis == | |
+ | Body modders and transhumanists {{IdeologyIcon}} will be happier when using a bionic tongue. Among the {{hover title|RimWorld base content without DLC|core RimWorld}} artificial parts that don't have any downsides, bionic tongues require the fewest [[advanced component]]s. With [[Royalty DLC]], [[Venom fangs]] {{RoyaltyIcon}}, [[knee spike]]s {{RoyaltyIcon}}, and [[elbow blade]]s {{RoyaltyIcon}} can provide a similar benefit without requiring advanced components. | ||
− | + | If [[Ideology DLC]] is installed, the [[biosculpter pod]] {{IdeologyIcon}} can be used to fix the tongue instead. Otherwise, only rare [[healer mech serum]]s can fix it. | |
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− | Replacing a missing tongue may not be necessary at all, however. While very important on any pawn that uses their [[talking]] stat (wardening, trading, taming), other pawns face a tradeoff. | + | Replacing a missing tongue may not be necessary at all, however. While very important on any pawn that uses their [[talking]] stat (wardening, trading, taming), other pawns face a tradeoff. Without a tongue a pawn will: |
− | + | * No longer initiate or responds to relationship requests | |
+ | * Won't feel bad for being rebuffed or make others feel bad for rebuffing them | ||
+ | * Unable to become lovers or propose marriage to another pawn | ||
+ | * No longer engage in conversations | ||
+ | * Will not trigger social fights by insulting others | ||
+ | * If currently in a relationship, will be unable to gain higher opinion of their partner | ||
+ | * Be considered [[disfigured]] by other pawns, receiving -15 opinion with them | ||
+ | * (to be checked): Unable to issue role commands {{IdeologyIcon}} | ||
== Version history == | == Version history == | ||
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | [[Category:Medical Item]] [[Category: | + | |
+ | [[Category: Medical Item]] | ||
+ | [[Category: Body Part]] |