Editing Biofuel refinery

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|production
+
<onlyinclude>
| name = Biofuel refinery
+
{{infobox main|production|
| image = Refinery.png
+
|name = Refinery
| imagesize = 198px
+
|image = Refinery.png|Refinery
| description = Refines biological matter like wood or plant matter into chemfuel.
+
|imagesize = 198px
| type = Building
+
|description = A chemical refining plant. Used to refine wood into chemfuel.
| type2 = Production
+
|type = Production
| placeable = true
+
|type2 = Resources
| path cost = 50
+
|placeable = Yes
| passability = pass through only
+
|size = 2|3
| cover = 0.5
+
|hp = 200  
| minifiable = false
+
|power = -170
| size = 3 ˣ 2
+
|buy = {{icon|metal|200}} + {{icon|component|3}}
| flammability = 1
+
|sell = {{icon|metal|112}} + {{icon|component|2}}
| hp = 200
+
}}</onlyinclude>
| power = -170
 
| terrain affordance = heavy
 
| research = Biofuel refining
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| work to make = 2000
 
| resource 1 = Steel
 
| resource 1 amount = 150
 
| resource 2 = Component
 
| resource 2 amount = 3
 
}}
 
The '''biofuel refinery''' is a [[production]] [[building]] that produces [[chemfuel]] from [[wood]] or non-[[hay]] [[raw food]].
 
  
== Acquisition ==
 
{{Acquisition}}
 
  
== Summary ==
+
The '''refinery''' is a work table that is utilized by your [[colonist]]s in order to produce [[chemfuel]], made from [[wood]] or organic ingredients.
 +
 
 +
In order to build the '''refinery''', you will need to invest 1200 [[research]] points into [[research|refining]].
 +
 
 +
 
 +
===Refinery Usage===
 
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
 
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
* Make chemfuel from [[wood]]: Turns {{Icon Small|wood}} 70 wood logs, worth {{Icon Small|Silver||{{#expr: {{Q|Wood|Market Value Base}} * 70}} }} into {{Icon Small|chemfuel}} 35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2000}} of work, scaling with the [[General Labor Speed]] of the crafter.
+
*The "Make chemfuel from wood" bill will turn 70 wood logs into 35 chemfuel.
* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{Icon Small|chemfuel}} 35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2500}} of work, scaling with the [[General Labor Speed]] of the crafter.
+
*The "Make chemfuel from organics" bill will turn 3.5 nutrition worth of food ingredients in 35 chemfuel.
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
+
**Hay is not accepted.
 
 
Food that colonists don't like, such as [[human meat]] and [[insect meat]], can be processed in a biofuel refinery at no consequence. Note that butchering a [[human]] at all comes with a mood penalty in the first place, unless disabled by a [[trait]] or [[ideoligion]] {{IdeologyIcon}}.
 
  
== Analysis ==
+
===Ingredients===
Biofuel refineries are one of the few ways to produce chemfuel. [[Boomalope]]s are better in both nutrition/chemfuel and work/chemfuel with any amount of Animals proficiency. However, you'll need to actually get boomalopes, and manage the explosive animal. [[Infinite chemreactor]]s are entirely free fuel, but it is exclusively a [[quest]] reward.  
+
*Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
 +
*Meals provide 0.9 nutrition each, so 4 meals is enough to "Make chemfuel from organics". This costs only 40 units of raw food, but requires extra cooking labor.
 +
**Nutrient Paste meals are ''even more efficient'' (4 meals requiring only 24 raw food), and can be produced [[Nutrient_paste_dispenser#Large-Scale_Paste_Production|in bulk]].
 +
*Since [[chemfuel powered generator]]s use only 4 fuel/day, it is very easy to achieve [https://en.wikipedia.org/wiki/Perpetual_motion net power from a closed system]. (A farm can easily fuel its own Sunlamps and still provide a surplus of food)
  
Chemfuel is required in order to create items like [[molotov cocktail]]s and [[high-explosive shell]]s, and refuel items like [[pod launcher]]s and [[firefoam pop pack]]s. Meanwhile, [[chemfuel powered generator]]s are more efficient than [[wood-fired generator|wood generators]] in almost any scenario (see [[Wood-fired generator#Chemfuel_powered_generators|Comparison to chemfuel generators]]).
 
  
=== Fuel creation ===
+
{{nav|production|wide}}
As a rough order of which fuel takes the least work:
 
# [[Insect meat]] and [[human meat]] (if the butchering penalty can be ignored). An [[infestation]] can lead to a massive amount of food, for instance.
 
# Harvesting trees, if you have a lot of trees in the nearby area (such as in a [[biomes#Tropical rainforest|Tropical rainforest]]).
 
# Growing plants - specifically [[corn]], if available.
 
# Actually sowing trees takes a lot of time - it is never worth it to use wood over raw food if you have to grow wood.
 
  
== Version history ==
 
* Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.
 
<gallery>
 
OldRefinery.png|The former Refinery texture
 
</gallery>
 
  
{{Nav|production|wide}}
+
[[Category:Production]]
[[Category:Production]] [[Category:Resource Production]]
+
[[Category:Resources]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: