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* Furniture: [[Plant pot]]s, can be placed anywhere and requires a [[Skills#Growing|gardener]] to fill the pot. Watch out for plant pots in bedrooms, as the gardener can interrupt the occupant's sleep.
 
* Furniture: [[Plant pot]]s, can be placed anywhere and requires a [[Skills#Growing|gardener]] to fill the pot. Watch out for plant pots in bedrooms, as the gardener can interrupt the occupant's sleep.
  
* Flooring: can be laid on any ground except water. Gives a movement bonus and most are non-flammable (except wood floors and carpets). Requires a considerable amount of material, except when smoothing rough stone areas. A player can access carpets after researching [[Research#Carpet making|carpet making]] and harvesting cotton, which demands plantation wait. There's also stone flooring by using bricks cut at the stonecutter's table meaning a prior step and hauling pick-ups.
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* Flooring: can be laid on any ground except water. Gives a movement bonus and most are non-flammable (except wood floors and carpets). Requires a considerable amount of material, except when smoothing rough stone areas. A player can access carpets after researching [[Research|carpet making]] and harvesting cotton, which demands plantation wait. There's also stone flooring by using bricks cut at the stonecutter's table meaning a prior step and hauling pick-ups.
  
 
* Sculptures crafted at a [[art bench]]. The artist's [[Skills#Crafting|crafting skill]] will determine the resulting outcome of beauty, not always providing a positive effect, the used material will also factor in. Since sculptures attract viewers, they are convenient when installed in public spaces rather than bedrooms.
 
* Sculptures crafted at a [[art bench]]. The artist's [[Skills#Crafting|crafting skill]] will determine the resulting outcome of beauty, not always providing a positive effect, the used material will also factor in. Since sculptures attract viewers, they are convenient when installed in public spaces rather than bedrooms.

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