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'''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire. | '''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire. | ||
− | == Acquisition == | + | ==Acquisition== |
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
− | == Summary == | + | ==Summary== |
{{See also|Sandbags}} | {{See also|Sandbags}} | ||
− | Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover | + | Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover. They provide identical cover to [[sandbag]]s. |
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | ||
They take damage from bullets and explosions. | They take damage from bullets and explosions. | ||
− | Barricades are | + | Barricades are ''mostly identical'' to [[sandbag]]s, as they both have identical [[cover]]. Sandbags are made of [[textile]]s, while barricades are made of wally materials. Sandbags require much less work to make, but barricades are somewhat prettier. Barricades will also enclose a [[pen]], similar to the [[fence]]. |
− | = | + | === Material table === |
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− | == Material table == | ||
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable c_01 text- | + | {| {{STDT|sortable c_01 text-center}} |
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! Material | ! Material | ||
+ | ! data-sort-type="number" | [[Stuff]] cost | ||
! data-sort-type="number" | Beauty | ! data-sort-type="number" | Beauty | ||
− | ! data-sort-type="number" | Work | + | ! data-sort-type="number" | Work |
! data-sort-type="number" | HP | ! data-sort-type="number" | HP | ||
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Flammability |
! Terrain Affordance | ! Terrain Affordance | ||
! data-sort-type="number" | Market Value<!-- | ! data-sort-type="number" | Market Value<!-- | ||
− | |||
− | |||
-->{{#vardefine:useTerrainAffordance|1}}<!-- | -->{{#vardefine:useTerrainAffordance|1}}<!-- | ||
− | + | -->{{#vardefine:name|Barricade}}<!-- | |
− | -->{{#vardefine:name | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- |
− | -->{{#vardefine:value | + | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} |
− | -->{{#vardefine: | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || |
− | + | {{#ask: [[Stuff Category::Leathery]] | |
− | + | | format = template | |
− | + | | template = Building Material Table Row | |
− | + | | link = none | |
− | + | }} }}<!-- | |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | |
− | + | {{#ask: [[Stuff Category::Stony]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | --> | ||
− | |||
− | |||
− | |||
− | |||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | }} | + | }} }}<!-- |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#vardefine:name|Sandbags}}<!-- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || | ||
+ | {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }} | ||
|} | |} | ||
</li><div> | </li><div> | ||
+ | |||
+ | ==Analysis== | ||
+ | Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can. | ||
+ | |||
+ | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through. | ||
+ | |||
+ | Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns. | ||
== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Added. | * [[Version/1.1.0|1.1.0]] - Added. | ||
− | * [[Version/1.3.3066|1.3.3066]] - | + | * [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. |
== See also == | == See also == |