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'''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire.
 
'''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire.
  
== Acquisition ==
+
==Acquisition==
 
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
 
Barricades require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
  
== Summary ==
+
==Summary==
 
{{See also|Sandbags}}
 
{{See also|Sandbags}}
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[sandbag]]s.  
+
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover. They provide identical cover to [[sandbag]]s.  
  
 
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
They take damage from bullets and explosions.
 
They take damage from bullets and explosions.
  
Barricades are largely interchangeable with [[sandbag]]s, as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike sandbags, barricades will also enclose a [[pen]], similar to the [[fence]].
+
Barricades are ''mostly identical'' to [[sandbag]]s, as they both have identical [[cover]]. Sandbags are made of [[textile]]s, while barricades are made of wally materials. Sandbags require much less work to make, but barricades are somewhat prettier. Barricades will also enclose a [[pen]], similar to the [[fence]].
  
== Analysis ==
+
=== Material table ===
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
 
 
 
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
 
 
 
Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
 
 
 
== Material table ==
 
 
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
 
As barricades and [[sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
{| {{STDT|sortable c_01 text-right}}
+
{| {{STDT|sortable c_01 text-center}}
! Type
 
 
! Material
 
! Material
 +
! data-sort-type="number" | [[Stuff]] cost
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Beauty
! data-sort-type="number" | Work to Build
+
! data-sort-type="number" | Work
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | HP
! data-sort-type="number" | Flamma&shy;bility
+
! data-sort-type="number" | Flammability
 
! Terrain Affordance
 
! Terrain Affordance
 
! data-sort-type="number" | Market Value<!--
 
! data-sort-type="number" | Market Value<!--
-->{{#vardefine:multipleBuildings|true}}<!--
 
-->{{#vardefine:beautyFactor|1}}<!--
 
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
Barricade
+
-->{{#vardefine:name|Barricade}}<!--
-->{{#vardefine:name         | Barricade}}<!--
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:value       | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
+
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
+
  {{#ask: [[Stuff Category::Leathery]]
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}   || [[Stuff Category::Fabric]]   OR}}
+
    | format = template
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}   || [[Stuff Category::Woody]]    OR}}
+
    | template = Building Material Table Row
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}   || [[Stuff Category::Stony]]    OR}}
+
    | link = none
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
+
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
 +
  {{#ask: [[Stuff Category::Fabric]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
 +
  {{#ask: [[Stuff Category::Woody]]
 
     | format = template
 
     | format = template
     | template = Building Stats Table Row
+
     | template = Building Material Table Row
 
     | link = none
 
     | link = none
}}<!--
+
}} }}<!--
Sandbags
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
-->{{#vardefine:name        | Sandbags}}<!--
+
   {{#ask: [[Stuff Category::Stony]]
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
 
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
 
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
 
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
 
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
 
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]   OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
 
     | format = template
 
     | format = template
     | template = Building Stats Table Row
+
     | template = Building Material Table Row
 
     | link = none
 
     | link = none
}}
+
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 +
  {{#ask: [[Stuff Category::Metallic]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#vardefine:name|Sandbags}}<!--
 +
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
 +
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
 +
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
 +
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
 +
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
 +
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
 +
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
 +
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
 +
  {{#ask: [[Stuff Category::Leathery]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
 +
  {{#ask: [[Stuff Category::Fabric]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
 +
  {{#ask: [[Stuff Category::Woody]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
 +
  {{#ask: [[Stuff Category::Stony]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 +
  {{#ask: [[Stuff Category::Metallic]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}
 
|}
 
|}
 
</li><div>
 
</li><div>
 +
 +
==Analysis==
 +
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
 +
 +
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
 +
 +
Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Added.
 
* [[Version/1.1.0|1.1.0]] - Added.
* [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%.
+
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%.
  
 
== See also ==
 
== See also ==

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