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{{Ideology}}
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{{Ideology}}{{infobox main|misc|
{{Infobox main|misc
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|name = Autobong
| name = Autobong
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|image = Autobong.png|Autobong
| image = Autobong.png
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|description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
| description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
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|type = Building
| type = Building
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|type2 = Misc
| type2 = Ideology (Buildings)
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|placeable = true
| placeable = true
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|path cost = 42
| path cost = 42
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|passability = pass through only
| passability = pass through only
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|cover = 0.2
| cover = 0.2
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|minifiable = false
| minifiable = false
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|size = 2 ˣ 2
| size = 2 ˣ 2
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|flammability = 0
| flammability = 0
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|hp = 80
| hp = 80
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|power = -150
| power = -150
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|glowradius = 10
| glowradius = 10
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|glowcolor = (252, 187, 113)
| glowcolor = (252, 187, 113)
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|terrain affordance = light
| terrain affordance = light
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|research = Microelectronics
| research = Microelectronics
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|work to make = 800
| work to make = 800
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|stuff tags = Metallic, Woody
| stuff tags = Metallic, Woody
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|resource 1 = Stuff
| resource 1 = Stuff
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|resource 1 amount = 100
| resource 1 amount = 100
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|resource 2 = Smokeleaf leaves
| resource 2 = Smokeleaf leaves
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|resource 2 amount = 25
| resource 2 amount = 25
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|resource 3 = Component
| resource 3 = Component
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|resource 3 amount = 3
| resource 3 amount = 3
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|page verified for version = 1.3.3072
| page verified for version = 1.3.3072
 
 
}}
 
}}
 
An '''autobong''' is a machine added by the [[Ideology DLC]]. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on [[smokeleaf]] over time.
 
An '''autobong''' is a machine added by the [[Ideology DLC]]. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on [[smokeleaf]] over time.
  
== Acquisition ==
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==Acquisition==
 
Autobongs can be constructed once the {{P|Required Research}} research to be completed if the [[High life]] meme is part of the constructor's [[ideoligion]]. It requires {{Required Resources}}.
 
Autobongs can be constructed once the {{P|Required Research}} research to be completed if the [[High life]] meme is part of the constructor's [[ideoligion]]. It requires {{Required Resources}}.
  
== Summary ==
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==Summary==
{{Stub|section=1|reason=How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc}}
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The autobong consumes {{icon small|smokeleaf leaves}} 1.66 [[smokeleaf leaves]] per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of {{#expr:25/1.66 round 2}} [[Time|days]].
The autobong consumes {{Icon Small|smokeleaf leaves}} 1.66 [[smokeleaf leaves]] per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of {{#expr:25/1.66 round 2}} [[Time|days]]. Any non-[[mechanoid]] pawn inside that cloud is affected by the [[smokeleaf joint|smokeleaf]] high, with severity increasing by 0.005 per second. This smoke cloud does not affect shooting accuracy, unlike [[blind smoke]].
 
  
 
It outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit.
 
It outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit.
  
While running, it produces a smoke cloud in a radius of 5 tiles around itself. All open cells that are pathable from the Autobong within a radius of 5 cells are affected. The smoke cannot travel through open doors, nor through vents, but can appear on the other side of very long walls as long as those walls do have one single pathable opening.  Roofing is not relevant.
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While running, it produces a smoke cloud in a radius of 5 tiles around itself. Any non-[[mechanoid]] pawn inside that cloud is affected by the [[smokeleaf joint|smokeleaf]] high, with severity increasing by 0.005 per second. It is unknown if this smoke cloud affects shooting accuracy{{Check Tag|Detail needed}}
[[File:Smokebong.png|thumb]]
 
  
== Analysis ==
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==Analysis==
{{Stub|section=1|reason=General detail, especially on weaponized autobongs. How should autobongs be set up in a killbox?}}
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{{stub|section=1|reason=Needs more information generally, but specifically requires value comparison with [[smokeleaf joint]] inc leaf and work efficiency.}}
  
=== As a drug ===
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The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. '''Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.'''
The autobong causes a [[smokeleaf]] high, providing {{+|13}} mood for {{--|30%}} [[Consciousness]], a further {{--|10%}} [[Moving]] (for -40% total), and a few other downsides. Consciousness, in turn, impacts almost everything a colonist can do. The smokeleaf high lasts for the duration they stay in the cloud. And once you leave the cloud, the duration persists for ~5% the length a pawn has stayed in the cloud. This is before considering the effects of drug [[tolerance]]. '''Be careful, as if a pawn with a Consciousness of 30% or below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.'''
 
  
The Consciousness and Moving debuffs severely inhibit a colonist's ability to do work. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed.  
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Its effectiveness as a debuff for raiders is currently unknown.
  
Compared to actual [[smokeleaf joint]]s, each joint costs {{Required Resources|Smokeleaf joint}} and lasts for up to 12 hours. The autobong consumes {{Icon Small|smokeleaf leaves}} 1.66 [[smokeleaf leaves]] per day, and lasts for x1.05 the duration you stay in the cloud. It can also affect multiple pawns at once. Therefore, pawns using the autobong for at least {{#expr: (1.66 / 4) * 12 / 1.05 round 1}} combined hours per day running is more efficient than actual smokeleaf joints for high duration. Note that joints give a burst of chemical Recreation, which can equate to more mood faster.
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{{Building Material Table}}
  
Smokeleaf joints have to be made for {{Ticks|{{Q|Smokeleaf joint|Work To Make}}}}, while autobongs just need to be hauled to. In contrast, autobongs are stationary, which can make a single autobong inconvenient.
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==Version History==
 
 
Autobongs bypass "no drug use" precepts, and thus are useful for keeping guests happy.
 
 
 
=== As a weapon ===
 
It can be used offensively to provide a consciousness penalty to raiders, providing a modest penalty to their aiming and movement.  Care should be taken to put it within range of the entrance while still putting it as far out of harm's way as possible.  Be careful not to let your pawns restock it while a raid is in progress. Long hallways can be used so the Autobong can affect enemies while not being easily reachable by those enemies.
 
 
 
[[File:BongKillbox.png|thumb|Basics of how to use Autobong in a Killbox]]
 
 
 
{{Building Stats Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3200|1.3.3200]] - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.
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* [[Version/1.3.3200|1.3.3200]] - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.  
* [[Version/1.4.3580|1.4.3580]] - Fix: Selecting autobong blueprint causes NullReferenceException.
 
  
{{Nav|ideology|wide}}
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{{nav|misc|wide}}
[[Category:Ideology (Buildings)]]
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[[Category:Miscellaneous]]

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