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{{Infobox main|weapon
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<onlyinclude>
| name = Assault rifle
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{{infobox main|weapon|
| image = Assault rifle.png
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|name = Assault rifle
| description = A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.
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|image = Assault Rifle.png|Assault rifle
| type = Equipment
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|description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| mass base = 3.5
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|mass base = 3.5
| class = Industrial
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|class = Modern
| damage = 11
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|damage = 11
| damage type = Bullet
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|armorPenetration = 16
| armorPenetration = 16
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|range = 30.9
| range = 30.9
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|accuracyTouch = 60
| accuracyTouch = 60
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|accuracyShort = 70
| accuracyShort = 70
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|accuracyMedium = 65
| accuracyMedium = 65
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|accuracyLong = 55
| accuracyLong = 55
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|mode = Burst
| accuracyAvg = 65.2
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|burst = 3
| mode = Burst
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|burstTicks = 10
| burst = 3
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|warmup = 60
| burstTicks = 10
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|cooldown = 102
| warmup = 60
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|velocity = 70
| cooldown = 102
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|sell = {{icon|silver|480}}
| velocity = 70
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|DPS = DPS
| marketvalue = 480
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|buy = {{icon|steel|60}} + {{icon|component|7}}
| DPS = DPS
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|stoppingPower = 0.5
| production facility 1 = Machining table
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 7
 
| stoppingPower = 0.5
 
| research = Precision rifling
 
| work to make = 40000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| tradeTags = WeaponRanged
 
| thingSetMakerTags = RewardStandardQualitySuper
 
 
}}
 
}}
{{Info|The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }}
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</onlyinclude>
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{{info|The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; moderate accuracy and slightly longer range. }}
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==Overview==
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The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - longer than that of the [[LMG]], but not as long as the [[bolt-action rifle]]'s. Unlike more specialized weapons such as the aforementioned LMG and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the [[heavy SMG]]'s until beyond short distance. The assault rifle has the longest range out of all multi-shot firearms barring the single-use [[triple rocket launcher]].
  
== Acquisition ==
 
Assault rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be found in [[ancient shrine]]s or [[trade|purchased]] from outlander and orbital combat suppliers, and [[outlander]] [[faction base]]s. They can also be found on the following [[raider#Humanlike|raider]] kinds:
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Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the [[machine pistol]].
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The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as [[tortoise]]s and [[boomrat]]s. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame.
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The assault rifle can be used to effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range.
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Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock.
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Overall, the assault rifle is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.
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====Melee Combat====
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
 +
!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Stock
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
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|4.50
 +
|}
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===Obtaining===
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Assault rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
| [[Raiders#Mercenary gunner|Mercenary Gunner]]  || 9.17% || Normal || 70-320%
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| Mercenary Gunner || 9.17% || Normal || 70-320%
 
|-
 
|-
| [[Raiders#Elite mercenary|Elite Mercenary]]    || 53.37% || Normal || 100%
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| Elite Mercenary || 53.37% || Normal || 100%
 
|-
 
|-
| [[Raiders#Boss|Boss]]                          || 53.37% || Normal || 100%
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| Ancient Soldier || 10.81% || Normal || 100%
|-
 
| [[Ancients#Ancient soldier|Ancient Soldier]]  || 10.81% || Normal || 100%
 
|-
 
| [[Empire#Trooper|Trooper]] {{RoyaltyIcon}}    || ? || ? || 70-230%
 
|-
 
| [[Empire#Janissary|Janissary]] {{RoyaltyIcon}} || ? || ? || 70-230%
 
 
|}
 
|}
  
== Analysis ==
 
The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for third of all non-consumable weapons and only beaten by weapons with considerably less {{DPS}}. The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. Other weapons surpass the assault rifle in specific roles, such as the [[chain shotgun]] in maximum {{DPS}} and in close quarters, but no other weapon is as flexible and versatile. For this reason, assault rifles are a common choice for standard issue when not optimizing for a specific strategy.
 
  
In terms of actual {{DPS}}, the assault rifle is consistently higher than the [[LMG]], lower than the [[heavy SMG]] until beyond short range (12 tiles), and generally outdamaged before and after {{AP}} by the lower-ranged [[charge rifle]]. All four are completely outdamaged by less flexible weapons like the [[minigun]] and [[chain shotgun]] however. The assault rifle is a moderately skill friendly-weapon when the player manually controls the pawn's range, though the charge rifle and heavy SMG tends to fill that niche better.
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Assault rifles can also be crafted at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; from 60 [[steel]], 7 [[component]]s and {{Ticks|40000}} of work. A crafting skill of at least 6 is required.
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==Graphs==
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The graphs assume a normal quality assault rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
The only real thing that the assault rifle lacks is stopping power, as it's unable to stagger humans. Another downside is that production is quite expensive, though not as expensive as a charge rifle. You also won't see raiders use assault rifles until the midgame somewhat limiting the chance to use looted rifles before the higher qualities available to colony-produced weapons take precedence.
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[[File:AssaultRifleAccuracyNoTrait.png|494px|Assault rifle's accuracy with various shooters without any trait.]]
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[[File:AssaultRifleDPSNoTrait.png|494px|Assault rifle's DPS with various shooters without any trait.]]
  
=== Stats ===
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[[File:AssaultRifleAccuracyCarefulShooter.png|494px|Assault rifle's accuracy with various shooters with careful shooter.]]
Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.1 seconds average) to incapacitate that human from pain shock.
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[[File:AssaultRifleDPSCarefulShooter.png|494px|Assault rifle's DPS with various shooters with careful shooter.]]
  
{{Weapon Stats Table}}
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[[File:AssaultRifleAccuracyTriggerHappy.png|494px|Assault rifle's accuracy with various shooters with trigger-happy.]]
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[[File:AssaultRifleDPSTriggerHappy.png|494px|Assault rifle's DPS with various shooters with trigger-happy.]]
  
== Version history ==
 
* Approximately A9 - Renamed from '''M16''' to '''Assault rifle'''.
 
* [[Version/0.12.910|0.12.910]] - Rebalanced.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
<gallery>
 
Equipment M16.png|Original M16 sprite
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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