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{{Infobox main|weapon
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<onlyinclude>
| name = Assault rifle
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{{infobox main|weapon|
| image = Assault rifle.png
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|name = Assault Rifle
| description = A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.
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|image = Assault Rifle.png|Assault Rifle
| type = Equipment
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|description = "A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
| type2 = Weapons
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|type = Equipment{{!}}Equipment
| tech level = Industrial
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|type2 = Weapons{{!}}Weapons
| mass base = 3.5
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|mass = 3.5
| class = Industrial
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|class = Modern
| damage = 11
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|damage = 7
| damage type = Bullet
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|range = 31
| armorPenetration = 16
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|accuracyTouch = 70
| range = 30.9
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|accuracyShort = 87
| accuracyTouch = 60
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|accuracyMedium = 77
| accuracyShort = 70
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|accuracyLong = 64
| accuracyMedium = 65
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|mode = Burst
| accuracyLong = 55
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|burst = 3
| accuracyAvg = 65.2
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|burstTicks = 7
| mode = Burst
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|warmup = 54
| burst = 3
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|cooldown = 81.5
| burstTicks = 10
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|velocity = 70
| warmup = 60
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|sell = {{icon|silver|445}}
| cooldown = 102
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|DPS = DPS
| velocity = 70
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|buy = {{icon|steel|60}}{{icon|component|7}} + 750 work
| marketvalue = 480
 
| DPS = DPS
 
| production facility 1 = Machining table
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 7
 
| stoppingPower = 0.5
 
| research = Precision rifling
 
| work to make = 40000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| tradeTags = WeaponRanged
 
| thingSetMakerTags = RewardStandardQualitySuper
 
 
}}
 
}}
{{Info|The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }}
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</onlyinclude>
  
== Acquisition ==
 
Assault rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be found in [[ancient shrine]]s or [[trade|purchased]] from outlander and orbital combat suppliers, and [[outlander]] [[faction base]]s. They can also be found on the following [[raider#Humanlike|raider]] kinds:
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{{rewrite}}
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Raiders#Mercenary gunner|Mercenary Gunner]]  ||  9.17% || Normal || 70-320%
 
|-
 
| [[Raiders#Elite mercenary|Elite Mercenary]]    || 53.37% || Normal || 100%
 
|-
 
| [[Raiders#Boss|Boss]]                          || 53.37% || Normal || 100%
 
|-
 
| [[Ancients#Ancient soldier|Ancient Soldier]]  || 10.81% || Normal || 100%
 
|-
 
| [[Empire#Trooper|Trooper]] {{RoyaltyIcon}}    || ? || ? || 70-230%
 
|-
 
| [[Empire#Janissary|Janissary]] {{RoyaltyIcon}} || ? || ? || 70-230%
 
|}
 
  
== Analysis ==
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This is a compromise between a slow-firing rifle and a long-ranged machine-gun. The Assault Rifle can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. A very well-balanced, highly recommended weapon at both the early and later stages of the game.
The assault rifle is the jack-of-all trades of RimWorld's firearms. Single-target damage is respectable, with accuracy and warmup time being good overall. Range is amazing - tied for third of all non-consumable weapons and only beaten by weapons with considerably less {{DPS}}. The assault rifle can be used to good effect in virtually any use case, whether in close-quarters, out hunting, or on the field. Other weapons surpass the assault rifle in specific roles, such as the [[chain shotgun]] in maximum {{DPS}} and in close quarters, but no other weapon is as flexible and versatile. For this reason, assault rifles are a common choice for standard issue when not optimizing for a specific strategy.
 
  
In terms of actual {{DPS}}, the assault rifle is consistently higher than the [[LMG]], lower than the [[heavy SMG]] until beyond short range (12 tiles), and generally outdamaged before and after {{AP}} by the lower-ranged [[charge rifle]]. All four are completely outdamaged by less flexible weapons like the [[minigun]] and [[chain shotgun]] however. The assault rifle is a moderately skill friendly-weapon when the player manually controls the pawn's range, though the charge rifle and heavy SMG tends to fill that niche better.
 
  
The only real thing that the assault rifle lacks is stopping power, as it's unable to stagger humans. Another downside is that production is quite expensive, though not as expensive as a charge rifle. You also won't see raiders use assault rifles until the midgame somewhat limiting the chance to use looted rifles before the higher qualities available to colony-produced weapons take precedence.
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Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[Heavy SMG|Heavy SMG]] or [[Charge Rifle|Charge Rifle]] when possible, especially if facing against [[Raider|raiders]] using [http://rimworldwiki.com/wiki/Armor#Personal_Shield personal shields], or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the Charge Rifle by a fair margin and a more tangible accuracy boost over the Heavy SMG.
  
=== Stats ===
 
Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.1 seconds average) to incapacitate that human from pain shock.
 
  
{{Weapon Stats Table}}
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The Assault Rifle can be built at the [[Machining_table|machining table]].
  
== Version history ==
 
* Approximately A9 - Renamed from '''M16''' to '''Assault rifle'''.
 
* [[Version/0.12.910|0.12.910]] - Rebalanced.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
<gallery>
 
Equipment M16.png|Original M16 sprite
 
</gallery>
 
  
{{Nav|weapon|wide}}
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==Trivia==
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Rifles]]
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The Assault Rifle is based off of the well-known American [https://en.wikipedia.org/wiki/M16_rifle M16] assault rifle in real life.
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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