Editing Ancient unstable fuel node
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− | {{Ideology}} | + | {{Ideology}}{{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}}{{infobox main|building| |
− | {{Stub|reason=proper place, triggering mechanics, analysis, strategies etc}} | ||
− | {{ | ||
| name = Ancient unstable fuel node | | name = Ancient unstable fuel node | ||
− | | image = AncientUnstableFuelNodeA.png | + | | image = AncientUnstableFuelNodeA.png|Ancient unstable fuel node |
| description = An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance. | | description = An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance. | ||
− | | type = | + | | type = Buildings |
| type2 = Ruins | | type2 = Ruins | ||
| size = 1 * 1 | | size = 1 * 1 | ||
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== Summary == | == Summary == | ||
− | When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage | + | When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, it will spark and emit a hissing sound and explode after {{ticks|480}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a 6.9 tile radius around itself. This explosion leaves [[Filth|Chemfuel puddles]] on 25% of the tiles covered by the explosion which will then ignite and burn. Unlike turrets, destroying the node in a single hit, such as from a [[frag grenade]], will not prevent the explosion. |
They spawn in [[ancient complex]]es, and act as traps, exploding and setting [[fire]]s when pawns enter rooms. | They spawn in [[ancient complex]]es, and act as traps, exploding and setting [[fire]]s when pawns enter rooms. | ||
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− | === Tips and | + | ===Tips and Tricks=== |
# Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects. | # Bringing a [[firefoam popper]] on the caravan trip and placing it near the fuel node is a good way of stopping the fire from spreading too much and destroying everything, since some of the ancient complexes contain flammable objects. | ||
# Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however. | # Deconstructing a wall make the room into an outdoors area, instantly equalizing the [[temperature]] with the outside and preventing the fire from heating up the room and burning any pawns that are inside. '''Note:''' the pawns can still get burnt from nearby fire sources however. | ||
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# Sometimes the fuel node can be completely avoided, if there are no hostiles on the map and if the map is not a colony. Rushing for the closed off loot before the fuel node explodes and forming a caravan can keep your pawns and the loot safe from the fire | # Sometimes the fuel node can be completely avoided, if there are no hostiles on the map and if the map is not a colony. Rushing for the closed off loot before the fuel node explodes and forming a caravan can keep your pawns and the loot safe from the fire | ||
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== Gallery == | == Gallery == | ||
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* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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[[Category:Ruins]] | [[Category:Ruins]] |