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== Summary == | == Summary == | ||
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=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | ||
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{{Surgery Success Chance Factor Quality Table}} | {{Surgery Success Chance Factor Quality Table}} | ||
− | == | + | == Analysis == |
− | {{ | + | {{Rewrite|section=1|reason=Rush job, make it pretty, probably ditch the split sections, do hyperlinks etc}} |
− | + | === For medicine === | |
+ | Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed. | ||
− | == | + | ===For sleeping === |
− | + | Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach. | |
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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{{Nav/Ruins}} | {{Nav/Ruins}} | ||
[[Category:Ruins]][[Category:Sleep furniture]] | [[Category:Ruins]][[Category:Sleep furniture]] |