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{{Ideology}}
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{{Ideology}}{{Stub|reason=Needs proper analysis of bed options}}{{infobox main|building|
{{Stub|reason=Needs proper analysis of bed options}}
 
{{Image wanted|reason=Colored image}}
 
{{Infobox main|building
 
 
| name = Ancient bed
 
| name = Ancient bed
 
| image = Ancient bed.png
 
| image = Ancient bed.png
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| mass base = 20
 
| mass base = 20
 
| page verified for version = 1.3.3117
 
| page verified for version = 1.3.3117
| has quality = false
 
 
}}
 
}}
 
'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]].
 
'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]].
 
== Summary ==
 
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.
 
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
 
 
{{Rest Effectiveness Quality Table}}
 
 
=== Comfort ===
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from [[end table]]s or [[dresser]]s.
 
 
{{Comfort Quality Table}}
 
 
=== Surgery Success Chance Factor ===
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.
 
 
{{Surgery Success Chance Factor Quality Table}}
 
 
=== Healing ===
 
{{Stub|section=1|reason=Is it +4 like a spot, +8 like a normal bed, or something else?}}
 
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|?}} HP from [[injury|injuries]] per day.
 
  
 
== Analysis ==
 
== Analysis ==
In terms of [[Rest Effectiveness]], the ancient bed is near identical to an awful quality [[bed]] made out of anything but [[stone blocks]], with 85%. [[comfort]]-wise, it is identical to a normal quality bed of any type. Because of this, the ancient bed is only superior to a [[sleeping spot]], due to negating the {{Thought|desc=I had to sleep on the ground like an animal.|label=slept on ground|value=-4|stack=1|duration=1}} from using one. However, the [[Surgery Success Chance Factor]] of an ancient bed is with 65% even worse than the 70% of a sleeping spot. Its [[Immunity gain speed|Immunity Gain Speed Factor]] is also worse, at 0.95 instead of 1 from a sleeping spot. Therefore, they are only viable for non-medical use in the case that your entire colony is incapable of [[Skills#Construction|Construction]] or cannot find [[wood]] to make beds, which is nigh-impossible. Every default [[scenario]], except for [[Scenario system#Naked_Brutality|Naked Brutality]], starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the [[ice sheet]] and [[sea ice]] biomes, which do not have the [[ruins]] that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect.
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Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They can eliminate the mood penalty that pawns get from sleeping on the ground. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.
 
 
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3101|1.3.3101]] - Fix: Ancient beds not showing sleeping pawn body.
 
  
{{Nav/Ruins}}
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[[Category:Ruins]][[Category:Bed]]
[[Category:Ruins]][[Category:Sleep furniture]]
 

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