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{{Biotech}}
 
{{Biotech}}
{{Infobox main
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{{Stub|reason=Protective stats (if any)}}
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{{infobox main
 
| name = Airwire headset
 
| name = Airwire headset
 
| image = AirwireHeadset.png
 
| image = AirwireHeadset.png
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| armorblunt = 0
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| stuff tags =  
| armorsharp = 0
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| armorsharpfactor=  
| armorheat = 0
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| armorbluntfactor=  
| insulationcold = 0
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| armorheatfactor=  
| insulationheat = 0
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| insulationcoldfactor =  
| lifestage = Adult
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| insulationheatfactor =  
| clothing for nudity = False
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| coverage = Upper Head
| coverage = Head, Left Ear, Right Ear
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| layer = Overhead
| layer = Headgear
 
| has quality = true
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags =  
 
| tags =  
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| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
}}
 
}}
The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of [[mechanitor]]s.
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The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
 
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
Pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario start with an airwire headset equipped.
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Also, it begins equipped on pawns in [[Scenario_system#The_Mechanitor|The Mechanitor]] scenario.
  
 
== Summary ==
 
== Summary ==
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
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The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}.
  
{{Apparel Nudity Note}}
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Does not count as clothing for nudity.
  
 
== Analysis ==
 
== Analysis ==
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat.
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An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. Somewhat useful, especially if your mechanitor does not participate in direct combat.
  
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
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Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, then the [[array headset]] gives 3 more bandwidth and only costs {{icon small|component||4}} [[component]]s more to create.
  
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.
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{{Apparel Quality Table}}
 
 
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
[[Category:Clothing]]
 

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