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Latest revision | Your text | ||
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|- | |- | ||
| '''Middle-stage''' || >0.333 Severity || | | '''Middle-stage''' || >0.333 Severity || | ||
− | * | + | * -15% [[Moving]] |
|- | |- | ||
| '''Late-stage''' || >0.666 Severity|| | | '''Late-stage''' || >0.666 Severity|| | ||
* [[Vomiting]] (''MTB of 5 days'') | * [[Vomiting]] (''MTB of 5 days'') | ||
− | * | + | * -30% [[Moving]] |
|- | |- | ||
| '''''Birth''''' || 1.0 Severity|| | | '''''Birth''''' || 1.0 Severity|| | ||
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=== Sterilized === | === Sterilized === | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason=missing details sources mechanjcs etc.}} |
{{Quote|This creature's reproductive system has been permanently shut down.|Description}} | {{Quote|This creature's reproductive system has been permanently shut down.|Description}} | ||
[[Animals]] can be sterilized by use of the "Sterilize" [[operation]] to prevent them from being able to reproduce, and the sterilized animal won't attempt to mate with others nor will others attempt to mate with it. [[Egg]] laying animals will stop laying eggs when sterilized. The animal acts as normal in all other ways, including [[milk]] production. | [[Animals]] can be sterilized by use of the "Sterilize" [[operation]] to prevent them from being able to reproduce, and the sterilized animal won't attempt to mate with others nor will others attempt to mate with it. [[Egg]] laying animals will stop laying eggs when sterilized. The animal acts as normal in all other ways, including [[milk]] production. | ||
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The sterilization operation requires [[Medical]] skill of 3 and {{ticks|500}} of work. | The sterilization operation requires [[Medical]] skill of 3 and {{ticks|500}} of work. | ||
− | Humans with the "Sterilized" health trait can only be healed with a [[healer mech serum]] | + | Humans with the "Sterilized" health trait can only be healed with a [[healer mech serum]], reverting the human's reproductive system. |
== Drug damage == | == Drug damage == | ||
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If the first roll fails to poison the meal, then a second roll is performed, this time based on the [[food poison chance]] of the pawn, controlled entirely by their [[Skills#Cooking|cooking skill]]. | If the first roll fails to poison the meal, then a second roll is performed, this time based on the [[food poison chance]] of the pawn, controlled entirely by their [[Skills#Cooking|cooking skill]]. | ||
− | + | ||
+ | The % for food poisoning is determined when the meal is created, and is then tied to that specific meal. | ||
:{| class = "wikitable" width="180" | :{| class = "wikitable" width="180" | ||
! Cooking Skill Level | ! Cooking Skill Level | ||
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|} | |} | ||
; Treatment and Prevention | ; Treatment and Prevention | ||
− | Food poisoning can only minimized by manipulating the factors | + | Food poisoning can only minimized by using manipulating the factors in its causation mentioned above. Prevention can only be guaranteed by exclusively consuming meals purchased from traders or [[nutrient paste meal]]s as they will never cause food poisoning, or by installing a [[sterilizing stomach|sterilizing]] {{RoyaltyIcon}} or [[nuclear stomach]] {{RoyaltyIcon}} or having the [[strong stomach]] gene{{BiotechIcon}} which renders the pawn immune. |
− | There is no | + | There is no treatment for food poisoning, you simply have to let it run its course.{{Check Tag|Verify|Verify that healer mech serums, and to a less extent Luci and biosculpter pods don't have any effect. Add findings to Template:Heal Option Table}} This effectively cripples the pawn for almost the full 24 hour cycle. |
Because of the high chance of [[vomiting]] at any moment, putting the patient on a temporary diet of [[pemmican]] may be an useful. Vomiting interrupts the process of eating, resetting it to the start, but a colonist can more quickly consume several pieces of pemmican between "attacks" that they can eat an entire [[meal]]. This allows the poisoned pawn to more easily avoid malnutrition without feeding them [[raw food]]s that could cause further poisoning. | Because of the high chance of [[vomiting]] at any moment, putting the patient on a temporary diet of [[pemmican]] may be an useful. Vomiting interrupts the process of eating, resetting it to the start, but a colonist can more quickly consume several pieces of pemmican between "attacks" that they can eat an entire [[meal]]. This allows the poisoned pawn to more easily avoid malnutrition without feeding them [[raw food]]s that could cause further poisoning. |