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Line 346: Line 346:
 
|-
 
|-
 
| '''Artery blockage (extreme)''' || 100% severity ||
 
| '''Artery blockage (extreme)''' || 100% severity ||
* [[Death]]
+
* Death
 
|}
 
|}
  
Line 430: Line 430:
 
|-
 
|-
 
| '''Malnutrition (extreme)''' || 5.9 days since hunger hit zero ||
 
| '''Malnutrition (extreme)''' || 5.9 days since hunger hit zero ||
* [[Death]]
+
* Death
 
|}
 
|}
 
<!-- The duration of the different symptoms are approximate -->
 
<!-- The duration of the different symptoms are approximate -->
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}}
 
}}
 
|}
 
|}
 
+
{{GraphChart
 +
|width=200
 +
|height=200
 +
|type=line
 +
|x=10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100
 +
|y=64.0, 64.0, 64.0, 62.0, 46.5, 37.2, 31.0, 26.6, 23.3, 20.7, 18.6, 16.9, 15.5, 14.5, 13.9, 13.3, 12.7, 12.2, 11.8, 11.3, 10.9, 10.6, 10.2, 9.9, 9.6, 9.3, 9.1, 8.9, 8.8, 8.6, 8.5, 8.3, 8.2, 8.0, 7.9, 7.8, 7.6, 7.5, 7.4, 7.3, 7.2, 7.0, 6.9, 6.8, 6.7, 6.6
 +
|xAxisTitle = Ambient Temperature - Maximum Comfortable Temperature (°C)
 +
|yAxisTitle = Time to 100% Severity (hours)
 +
}}
 
<div style="display:inline-table; vertical-align:top;">
 
<div style="display:inline-table; vertical-align:top;">
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-class=static-row-header style=vertical-align:bottom
 
|-class=static-row-header style=vertical-align:bottom
! Graph
 
 
! style=max-width:20em | Ambient Temperature - Maximum Comfortable Temperature (°C)
 
! style=max-width:20em | Ambient Temperature - Maximum Comfortable Temperature (°C)
 
! style=max-width:15em | Growth per 60 ticks
 
! style=max-width:15em | Growth per 60 ticks
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! style=max-width:15em | Time to 100% severity (in-game time)
 
! style=max-width:15em | Time to 100% severity (in-game time)
 
|-
 
|-
| rowspan='9'|{{GraphChart
+
| 0 || 0 || - || -
|width=200
 
|height=200
 
|type=line
 
|x=10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100
 
|y=64.0, 64.0, 64.0, 62.0, 46.5, 37.2, 31.0, 26.6, 23.3, 20.7, 18.6, 16.9, 15.5, 14.5, 13.9, 13.3, 12.7, 12.2, 11.8, 11.3, 10.9, 10.6, 10.2, 9.9, 9.6, 9.3, 9.1, 8.9, 8.8, 8.6, 8.5, 8.3, 8.2, 8.0, 7.9, 7.8, 7.6, 7.5, 7.4, 7.3, 7.2, 7.0, 6.9, 6.8, 6.7, 6.6
 
|xAxisTitle = Ambient Temperature - Maximum Comfortable Temperature (°C)
 
|yAxisTitle = Time to 100% Severity (hours)
 
}}
 
|0 || 0 || - || -
 
 
|-
 
|-
 
| 5 || 0 || - || -  
 
| 5 || 0 || - || -  
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|}
 
|}
 
</div>
 
</div>
 
 
====Severity Decrease====
 
====Severity Decrease====
 
If the ambient temperature is less than the maximum comfortable temperature, the amount the severity will decrease every 60-tick interval is given by:
 
If the ambient temperature is less than the maximum comfortable temperature, the amount the severity will decrease every 60-tick interval is given by:
Line 570: Line 567:
 
|-
 
|-
 
| '''Heatstroke (100%)'''    || =1.00 Severity ||  
 
| '''Heatstroke (100%)'''    || =1.00 Severity ||  
* [[Death]]
+
* Death
 
|}
 
|}
  
Line 585: Line 582:
 
Expressed as a formula, this is:
 
Expressed as a formula, this is:
 
:<code>Increase in hypothermia severity every 60 ticks = max(0.00075, (<i>degrees_below_comfortable</i> - 10)*0.0000645)</code>
 
:<code>Increase in hypothermia severity every 60 ticks = max(0.00075, (<i>degrees_below_comfortable</i> - 10)*0.0000645)</code>
 
+
{{GraphChart
<div style="display:inline-table; vertical-align:top;">
 
{| class="wikitable"
 
|-class=static-row-header style=vertical-align:bottom
 
! Graph
 
! style=max-width:20em | Minimum Comfortable Temperature - Ambient Temperature(°C)
 
! style=max-width:15em | Growth per 60 ticks
 
! style=max-width:15em | Time to 100% severity (ticks)
 
! style=max-width:15em | Time to 100% severity (in-game hours)
 
|-
 
| rowspan='8'|{{GraphChart
 
 
|width=200
 
|width=200
 
|height=200
 
|height=200
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|yAxisMin = 0
 
|yAxisMin = 0
 
}}
 
}}
 +
<div style="display:inline-table; vertical-align:top;">
 +
{| class="wikitable"
 +
|-class=static-row-header style=vertical-align:bottom
 +
! style=max-width:20em | Minimum Comfortable Temperature - Ambient Temperature(°C)
 +
! style=max-width:15em | Growth per 60 ticks
 +
! style=max-width:15em | Time to 100% severity (ticks)
 +
! style=max-width:15em | Time to 100% severity (in-game hours)
 +
|-
 
| 0 || 0 || - || -
 
| 0 || 0 || - || -
 
|-
 
|-
Line 648: Line 643:
 
|-
 
|-
 
| '''Hypothermia (100%)'''    || =1.00 Severity ||  
 
| '''Hypothermia (100%)'''    || =1.00 Severity ||  
* [[Death]]
+
* Death
 
|}
 
|}
  
Line 1,004: Line 999:
 
|-
 
|-
 
| '''Toxic buildup (extreme)''' || 100% severity ||
 
| '''Toxic buildup (extreme)''' || 100% severity ||
* [[Death]]
+
* Death
 
|}
 
|}
  
Line 1,223: Line 1,218:
 
|-
 
|-
 
| '''Resurrection psychosis (catatonic)''' || 100% severity ||
 
| '''Resurrection psychosis (catatonic)''' || 100% severity ||
* [[Death]]
+
* Death
 
|}
 
|}
  
Line 1,263: Line 1,258:
 
|-
 
|-
 
|'''Fatal''' || 100% Severity ||  
 
|'''Fatal''' || 100% Severity ||  
* [[Death]]
+
* Death
 
|}
 
|}
  

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