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- | insulation - cold factor = 12 | insulation - heat factor = 122 KB (282 words) - 15:08, 7 January 2024
- | nuzzleMtb = 12 | mateMtb = 123 KB (383 words) - 20:37, 28 January 2024
- * [[Go-juice]] requires 2 neutroamines and 1 [[yayo]]. Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 51 * [[Wake-up]] requires 2 neutroamines, costing 12 silver, while wake-up costs 35.3 KB (434 words) - 14:29, 2 May 2024
- | mateMtb = 12 | nuzzleMtb = 123 KB (399 words) - 00:26, 20 May 2024
- ...llifying traits: [[Psychopath]], [[Bloodlust]] || Ally of pawn dies within 12 tiles distance and line of sight || -5 || 1,5 || 5 || 0.4 ...ng traits: [[Psychopath]], [[Bloodlust]] || Non-enemy outsider dies within 12 tiles distance and line of sight || -3 || 1 || 1 || N/A8 KB (1,111 words) - 00:55, 17 February 2023
- | insulation - heat factor = 12 | insulation - cold factor = 122 KB (319 words) - 19:57, 3 May 2024
- ...nimals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.12|12%]] per skill level.864 bytes (98 words) - 11:34, 20 May 2023
- Psycast table says {{---|20}}, code says {{---|12}}. Test resistance reduction with 100% psy sense. (done)1 KB (122 words) - 23:28, 16 June 2024
- | mateMtb = 12 | nuzzleMtb = 122 KB (308 words) - 20:26, 28 January 2024
- |milk = 12 |mateMtb = 123 KB (448 words) - 23:07, 18 December 2023
- | min comfortable temperature = -12 | mateMtb = 126 KB (937 words) - 23:05, 18 December 2023
- | neural heat gain = 12 * [[Version/1.1.2559|1.1.2559]] - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.2 KB (354 words) - 08:22, 18 May 2024
- | 12 | {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr15 KB (1,549 words) - 14:17, 20 March 2023
- | {{#vardefineecho:score|-12}} || | {{#vardefineecho:score|12}} ||12 KB (812 words) - 10:58, 25 January 2024
- It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Me ...uring chips and extra advanced components required by the mechlord helmet. 12 band nodes also give fewer [[raid points]] than a mechlord's helmet. Also,4 KB (512 words) - 21:59, 26 March 2024
- | hungerrate = 0.12 | mateMtb = 123 KB (342 words) - 20:31, 28 January 2024
- |mateMtb = 12 |lifespan = 123 KB (353 words) - 23:11, 18 December 2023
- | MeleeWeaponAverageDPS = 12 ...ion, but great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10) if all blows connect. However, since scyther blades have a heavy man3 KB (384 words) - 23:34, 19 February 2023
- | 4 || {{+|12%}}1 KB (126 words) - 00:29, 25 May 2024
- ...e table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant w ! Mechanoids !! Bandwidth!! Wastepacks Produced<br/>(per 12 day Cycle) !! # Mechanoids<br/>(per atomizer)5 KB (672 words) - 18:21, 17 March 2024