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  • # [[Thoughts/Thoughts RoyalTitles]] # [[Thoughts/Situation Traits]]
    7 KB (705 words) - 14:40, 2 May 2024
  • {{Split|destination=Thoughts|reason=Split this back into Mood and [[Thoughts]]. Page is unworkably large, and needs a TOC which it can't have without be ...below the mood bar, is a representation of all the positive and negative [[thoughts]] held by a colonist and changes instantly depending on the colonists exact
    38 KB (5,513 words) - 06:44, 23 April 2024
  • == Ideology Thoughts == === Thoughts Memory Misc ===
    11 KB (1,637 words) - 02:26, 25 July 2021
  • ...huttles. We built a system that lets your colonists carry utility items or special armor with consumable abilities like grenades, shields, or jump packs. We a ...mplant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of d
    27 KB (4,325 words) - 11:14, 27 March 2023
  • *Rebalanced some prosthetics-related thoughts. *Add ProstheticAppreciation/Disgust thoughts for Transhumanist/BodyPurist.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • <big>You can see my contributions [[Special:Contributions/Harakoni|here]]. </big> Fix: Organ traded/sold/installed thoughts have "organ harvested" label.
    133 KB (19,546 words) - 11:12, 18 May 2024
  • {{stub|reason = "Forget memory" and "confused wandering" mechanics}} * Forget memory (''MTB of 7 days'')
    65 KB (8,419 words) - 05:28, 23 May 2024
  • ...ad outcome. Good outcomes will increase colonist [[mood]], and come with a special, defined reward. For example, a spectacular festival can give you a random ...ion will apply those styles when making specific items. Colonists will get thoughts based on the styles of the objects around them, depending on their ideoligi
    140 KB (20,392 words) - 20:36, 26 May 2024
  • Toggles special debug visuals, such as shooting hit chances, infestation chances and toggli ...quality..." option and then select the quality you want to make the item. Special note that the game will only apply settings to objects that allow that effe
    39 KB (6,219 words) - 21:02, 16 January 2024
  • * <s>Purge outdated SMW entities: (see [[Special:Statistics|Statistics]])</s> --> <code>DONE</code> by Hypolite ...lantables and non plantables, crop plants, decorative plants, wild plants, special plants eetc.
    176 KB (25,469 words) - 02:44, 22 May 2024
  • ...ferent about ship launch raids in particular. The ship is not some sort of special target - if you've surrounded it with walls, then it will be safe from ordi *** Nullifying a large amount of [[thoughts]]
    51 KB (8,173 words) - 14:51, 21 May 2024
  • ...is possible that eltex is simply one of, or the most significant of, the "special psychic focusing materials" mentioned in the description of eltex clothing. * Frame Project is an unknown government that leaves it's subjects with memory losses. Only few survive. <ref>Project subject Backstory</ref>
    108 KB (16,181 words) - 08:09, 9 January 2024
  • ...ocomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.]], description = [[An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to o
    846 KB (56,427 words) - 20:55, 17 May 2021