Difference between revisions of "Template:Daily Tip"
Jump to navigation
Jump to search
(updated base game tips) |
(updated royalty tips. ideology tips) |
||
Line 87: | Line 87: | ||
| 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades. | | 75 = Predators won't hunt [[animals]] which are on the other side of fences or barricades. | ||
<!-- ROYALTY --> | <!-- ROYALTY --> | ||
+ | <!-- Nobles --> | ||
| 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}} | | 76 = Some [[title]] [[Title#Permits|permits]] allow the holder to call for military aid. This can save you in a tough moment. {{RoyaltyIcon}} | ||
| 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}} | | 77 = [[title|Nobles]] from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are [[Trait|greedy or jealous]]. {{RoyaltyIcon}} | ||
Line 92: | Line 93: | ||
| 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}} | | 79 = If a [[title]] holder dies, their title goes to their chosen heir. {{RoyaltyIcon}} | ||
| 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}} | | 80 = You can change the heir of a [[title]] holder through the comms console. However, this requires completing a ritual. {{RoyaltyIcon}} | ||
+ | <!-- Implants --> | ||
| 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}} | | 81 = The Empire bestows a free level of psylink upon anyone who earns the [[title]] required to use it. {{RoyaltyIcon}} | ||
− | | 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. {{RoyaltyIcon}} | + | | 82 = [[Psylink neuroformer]]s can be acquired through [[quests]]. These items can give a person psychic powers. {{RoyaltyIcon}} |
| 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}} | | 83 = Gaining a new level of psylink grants knowledge of one random psychic power. {{RoyaltyIcon}} | ||
+ | <!-- Psycasts --> | ||
| 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}} | | 84 = [[Psycast|Psychic powers]] can give you significant advantage in combat. {{RoyaltyIcon}} | ||
− | | 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. | + | | 85 = Using a [[Psycast|psychic power]] on an ally will harm [[faction]] relations - but only if it has negative effects. <abbr title="The definition of 'negative' is applied loosely. Some apparently neutral powers, like Skip, cause relation loss."><sup>[Note]</sup></abbr> {{RoyaltyIcon}} |
| 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}} | | 86 = [[Psycast|Psychic invisibility]] doesn't wear off when you attack. {{RoyaltyIcon}} | ||
| 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}} | | 87 = Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. {{RoyaltyIcon}} | ||
| 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}} | | 88 = Creatures with higher [[psychic sensitivity]] are affected more by [[Psycast|psychics]]. {{RoyaltyIcon}} | ||
| 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}} | | 89 = Dressing your [[psycast]]ers in [[eltex]] gear will increase their neural heat limit and dissipation rate. {{RoyaltyIcon}} | ||
+ | <!-- Mech clusters --> | ||
| 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}} | | 90 = When fighting a [[mech cluster]], try shooting their [[Unstable power cell|power cells]]. They explode, dealing heavy damage to surrounding creatures and structures. {{RoyaltyIcon}} | ||
| 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}} | | 91 = Some [[mech cluster]]s remain dormant until disturbed. Use that time to prepare your attack. {{RoyaltyIcon}} | ||
+ | <!-- Misc --> | ||
| 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}} | | 92 = The Imperial royal tribute collector arrives twice per year, and accepts prisoners and [[gold]] in exchange for [[Title|honor]]. {{RoyaltyIcon}} | ||
+ | <!-- Added misc --> | ||
| 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}} | | 93 = You can safely walk right past a dormant [[mech cluster]], as long as you don't attack it or trigger a [[proximity activator]]. {{RoyaltyIcon}} | ||
| 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}} | | 94 = The [[psycasts|psychic skip power]] works on self, allies, enemies, and even items. The tactical possibilities are endless. {{RoyaltyIcon}} | ||
+ | | 95 = You can carry a [[downed]] ally while using the [[jump pack]]. Aerial rescues save lives. {{RoyaltyIcon}} | ||
+ | <!-- IDEOLOGY --> | ||
+ | <!-- Slavery --> | ||
+ | | 96 = [[Slaves]] work slower than normal [[colonists]] due to lack of motivation. {{IdeologyIcon}} | ||
+ | | 97 = [[Terror]]-inducing [[buildings]] affect anyone within a 5-cell radius. {{IdeologyIcon}} | ||
+ | <!-- Buildings --> | ||
+ | | 98 = [[Sleep accelerator]]s increase [[colonists]]' [[sleep]] quality, but also increase [[hunger]] rate. Consider assigning them more frequent, short naps to prevent [[starvation]] during sleep. {{IdeologyIcon}} | ||
| #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]] | | #default = [[Template:Daily Tip|Template]] is broken! Please contact [[User:Harakoni]] | ||
}}</includeonly><noinclude>{{Documentation}}</noinclude> | }}</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 10:02, 26 April 2023
Uses a pseudorandom number generator to select and then displays a new tips from the loading screens.
Some floor types are faster to clean than others. It takes much longer to clean carpet compared to metal tile.
The above documentation is transcluded from Template:Daily Tip/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |