Difference between revisions of "Growth vat"

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== Summary ==
 
== Summary ==
Is used to speed up aging of pawns under 18 or to create new pawns from an [[embryo]]
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Growth vats take a constant 200 W of [[power]] as well as [[nutrition]]. Both raw and processed foods, including [[nutrient paste meal|nutrient paste]], can be inserted inside. Hosting an embryo costs 6 [[nutrition]] per day, and aging a child costs 3 nutrition per day.
Embryo will take 9 days to become a child.
 
  
Can also be used to speed up aging of children 20x the speed of normal aging.  
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Growth vats be used to grow an [[embryo]] in 9 days, twice as fast as natural pregnancy. This comes without risk to the mother.
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Vats will also speed up a child's aging by 20x, or 3 days / year, up to age 18. This ignores their 4x aging multiplier, so a vat is 5x faster than normal. While in the vat, children will have their Learning need set to 50%. Every 3 days inside the vat, they will gain a small amount of skill.
  
 
== Analysis ==
 
== Analysis ==
Growth vats can be used to age pawns up to 18. Aging a teen (13-17) to 18 is usually worthwhile, as pawns under 18 have lots of workspeed penalties.
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Babies can be placed in the growth vat to to speed up reaching toddler age. There are no apparent ill effects on the baby. However, parents gain a {{--|4}} [[mood]]let, and it negates the [[mood]] buffs from having a happy baby in the colony {{Check Tag|Not been extensively checked?}}.
 
 
Babys can be placed in the growth vat to to speed up reaching toddler age. There are no apparent ill effects, apart from parents having a -4 [[mood]]let. Also, it negates the [[mood]] buffs from having a happy baby in the colony {{Check Tag|Not been extensively checked?}}.
 
 
 
Placing babys in the vat also reduces your need for baby food as normal nutriton can be used. {{Check Tag|Maybe even nutrient paste?}}.
 
  
{{Check Tag|Any penalty to growth if child has reached growth tier 8?}}.
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Even if a child is at growth tier 8, they lose out on the skill training provided by the Lesson learning type. Meanwhile, aging a teen (13-17) to 18 is usually worthwhile - pawns under 18 have lots of workspeed penalties.

Revision as of 15:20, 3 November 2022

Growth vat

Growth vat

A vat of fluid which can gestate an embryo or accelerate a child's growth.
While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.
Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.
Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.
The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.

Base Stats

Type
Building

Building

Power
-80 W

Creation

Resources to make
Steel 150 + Component 4
Deconstruct yield
Steel 75 + Component 2
Destroy yield
Steel 37 - 38 + Component 1

Acquisition

Summary

Growth vats take a constant 200 W of power as well as nutrition. Both raw and processed foods, including nutrient paste, can be inserted inside. Hosting an embryo costs 6 nutrition per day, and aging a child costs 3 nutrition per day.

Growth vats be used to grow an embryo in 9 days, twice as fast as natural pregnancy. This comes without risk to the mother.

Vats will also speed up a child's aging by 20x, or 3 days / year, up to age 18. This ignores their 4x aging multiplier, so a vat is 5x faster than normal. While in the vat, children will have their Learning need set to 50%. Every 3 days inside the vat, they will gain a small amount of skill.

Analysis

Babies can be placed in the growth vat to to speed up reaching toddler age. There are no apparent ill effects on the baby. However, parents gain a −4 moodlet, and it negates the mood buffs from having a happy baby in the colony [Not been extensively checked?].

Even if a child is at growth tier 8, they lose out on the skill training provided by the Lesson learning type. Meanwhile, aging a teen (13-17) to 18 is usually worthwhile - pawns under 18 have lots of workspeed penalties.