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22 June 2024
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14:49 | Factions 2 changes history +65 [Harakoni (2×)] | |||
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14:49 (cur | prev) -11 Harakoni talk contribs →Horax cult | ||||
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14:35 (cur | prev) +76 Harakoni talk contribs →Cult |
05:14 | Environment diffhist +1,759 Arcangelus talk contribs →Daylight math details: Completely redesigned the details section. I left a spreedsheet commented out with a more useful application of the formula, mainly as I would like others to test it first (And to see if there's some way to implement into the wiki) |
20 June 2024
03:27 | Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic). |
02:11 | Caravan diffhist +64 2600:1700:B760:8810:5DE6:F27:5482:5840 talk Spelling and Grammar corrections |
17 June 2024
15:50 | Factions diffhist +70 Bork talk contribs →Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart. |
16 June 2024
18:31 | Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl |
13:06 | Mood diffhist +11 Harakoni talk contribs →Difficulty |
15 June 2024
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23:52 | Environment 3 changes history +340 [73.237.12.171; Harakoni (2×)] | |||
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23:52 (cur | prev) +82 73.237.12.171 talk Add polluted soil to terrain list | ||||
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08:41 (cur | prev) +10 Harakoni talk contribs →Naturally generated surfaces | ||||
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08:40 (cur | prev) +248 Harakoni talk contribs →Naturally generated surfaces |
04:58 | Events diffhist +1,986 Arcangelus talk contribs Changed style of collapsing due to an oversight: the menu does not work on collapsed sections. Added toggle for mass-revealing relevant sections. I considered making each event collapsible instead, but that seems a lot of work for little benefit. |