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Show new changes starting from 09:53, 29 June 2024
   
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28 June 2024

     04:30  Research‎‎ 2 changes history +372 [Survivalist83‎; Harakoni‎]
     
04:30 (cur | prev) +408 Survivalist83 talk contribs added information about the void study precept and how it affects research gain
     
01:34 (cur | prev) -36 Harakoni talk contribs →‎Anomaly

27 June 2024

     17:33  Drafting diffhist +83 Arcangelus talk contribs Added missing navigation box.
     13:45  Caravan diffhist -39 Harakoni talk contribs →‎Sustenance
     05:16  Factions‎‎ 3 changes history +8,253 [Arcangelus‎; Harakoni‎ (2×)]
     
05:16 (cur | prev) +7,907 Harakoni talk contribs This might end up too resource heavy, but it is automated.
     
04:42 (cur | prev) +96 Harakoni talk contribs →‎Xenotypes and Factions
     
02:09 (cur | prev) +250 Arcangelus talk contribs Added missing navigation box. Added some icons.

22 June 2024

     14:49  Factions‎‎ 2 changes history +65 [Harakoni‎ (2×)]
     
14:49 (cur | prev) -11 Harakoni talk contribs →‎Horax cult
     
14:35 (cur | prev) +76 Harakoni talk contribs →‎Cult
     05:14  Environment diffhist +1,759 Arcangelus talk contribs →‎Daylight math details: Completely redesigned the details section. I left a spreedsheet commented out with a more useful application of the formula, mainly as I would like others to test it first (And to see if there's some way to implement into the wiki)

20 June 2024

     03:27  Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic).
     02:11  Caravan diffhist +64 2600:1700:B760:8810:5DE6:F27:5482:5840 talk Spelling and Grammar corrections

17 June 2024

     15:50  Factions diffhist +70 Bork talk contribs →‎Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart.

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty

15 June 2024

     23:52  Environment‎‎ 3 changes history +340 [73.237.12.171‎; Harakoni‎ (2×)]
     
23:52 (cur | prev) +82 73.237.12.171 talk Add polluted soil to terrain list
     
08:41 (cur | prev) +10 Harakoni talk contribs →‎Naturally generated surfaces
     
08:40 (cur | prev) +248 Harakoni talk contribs →‎Naturally generated surfaces
     04:58  Events diffhist +1,986 Arcangelus talk contribs Changed style of collapsing due to an oversight: the menu does not work on collapsed sections. Added toggle for mass-revealing relevant sections. I considered making each event collapsible instead, but that seems a lot of work for little benefit.