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Show new changes starting from 09:32, 22 June 2024
   
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20 June 2024

     03:27  Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic).

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty

13 June 2024

 m   02:51  Plants diffhist +22 Vilobion talk contribs →‎Hydroponics basin: Adding a blue link to hydrponics in the hydroponics analysis section so people don't have to scroll up

12 June 2024

     20:49  Health diffhist -28 47.186.112.35 talk →‎Eating

6 June 2024

 m   20:44  Traits diffhist +34 Shergoidold talk contribs →‎Relationships: Mentioned ghouls on Recluse effect.

31 May 2024

     21:03  Traits‎‎ 2 changes history +227 [Hautarche‎; Harakoni‎]
     
21:03 (cur | prev) -19 Harakoni talk contribs →‎Positive traits
     
21:01 (cur | prev) +246 Hautarche talk contribs →‎Positive traits: clarified how Joyous' mood bonus works. Yes, it's a persistent effect, and there are a few edge cases where it does not apply
     09:15  Health‎‎ 2 changes history -16 [Harakoni‎ (2×)]
     
09:15 (cur | prev) -14 Harakoni talk contribs
     
09:14 (cur | prev) -2 Harakoni talk contribs