Topic on User talk:Harakoni
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This is going to sound a little curt cause I'm a little busy atm and I'm in a bit of a rush.
I disagree that your version of differentiating between instantaneous and continuous effects is clearer than User:Ickputzdirwech's version (the current standard). Keeping them under separate headings reinforces the difference and helps get readers to check why they're separate, and combining them doesn't significantly improve clarity or reading time.
Addiction effects are applied upon consumption and putting it where it is makes that clear, especially for new players that are checking the effects.
These are all considerations that were discussed and iterated upon when the standard was built.
Ick might also want to weigh in.