Editing Zeushammer
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− | {{Royalty}} | + | {{Royalty}}{{For|the persona variant of this weapon|Persona zeushammer}}{{infobox main|weapon| |
− | {{For|the persona variant of this weapon|Persona zeushammer}} | ||
− | {{ | ||
| name = Zeushammer | | name = Zeushammer | ||
| image = Zeushammer.png | | image = Zeushammer.png | ||
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| mass base = 1.2 | | mass base = 1.2 | ||
| damage type = Blunt | | damage type = Blunt | ||
− | + | | page verified for version = 1.2.2753 | |
− | | page verified for version = 1.2.2753 | ||
| weaponTags = UltratechMelee | | weaponTags = UltratechMelee | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
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== Acquisition == | == Acquisition == | ||
− | Zeushammers | + | Zeushammers can be purchased from any combat supplier or war merchant, or obtained as a quest reward, once you have the [[Royalty DLC]] active. |
− | + | == Analysis == | |
− | + | The zeushammer is a strong melee weapon, but falls short of the [[monosword]]'s sheer damage output and armor pentetration. As a zeushammer deals blunt damage, it can be better against armor - most enemies have much better Sharp % than Blunt %. However, the monosword will completely ignore even a [[centipede]]'s armor, so zeushammers only really becomes better against humans with [[marine armor]] and [[cataphract armor]]. Even then, the monosword's raw damage will not be far behind. | |
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− | == | ||
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− | + | When a zeushammer hits, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s. regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length. This actually makes the zeushammer counterproductive when fighting mechs alongside [[EMP grenades]] or another source of stun. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s and [[low-shield pack]]s). | |
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− | + | Blunt damage in it of itself also has a small chance to stun the target, regardless of their organic status. This is usually too minor and unreliable to count on, however. | |
− | {{Weapon | + | {{Weapon Quality Table|Zeushammer| Melee}} |
== Version history == | == Version history == | ||
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* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality. | * [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality. | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |